How so-dawg/midonha-v2 works
This appears to be a Unity kitchen-cooking game: the project includes a sample scene, player and counter visuals, ingredient and plate assets, cooking animations, and gameplay sounds. The tree suggests a kitchen interaction experience, but no README or source excerpts document its runtime workflow or how assets are connected. The graph therefore maps the visible product asset areas without asserting control or data-flow relationships that cannot be verified.
Components 9
Game world
- Kitchen scene
cooking_duck/Assets/Scenes/SampleScene.unity
Gameplay assets
- Input actions
cooking_duck/Assets/InputSystem_Actions.inputactions - Player visuals
cooking_duck/Assets/_Assets/PrefabsVisuals/PlayerVisual.prefab - Counter visuals
cooking_duck/Assets/_Assets/PrefabsVisuals/CountersVisuals - Ingredient visuals
cooking_duck/Assets/_Assets/PrefabsVisuals/KitchenObjectsVisuals - Completed plate
cooking_duck/Assets/_Assets/PrefabsVisuals/PlateCompleteVisual.prefab
Presentation
- Gameplay animations
cooking_duck/Assets/_Assets/Animations - Music and effects
cooking_duck/Assets/_Assets/Sounds - Render settings
cooking_duck/Assets/Settings