How rvxtd/dungeon-roulette works
Dungeon Roulette is a Unity dungeon-adventure game: the player navigates randomized dungeons, fights enemies using a random weapon, advances through three levels, and wins. The tree shows a demo scene, trap and enemy assets, weapon prefabs, and a gun system plus damage interface. README supports the gameplay sequence, but no source excerpts were provided, so runtime wiring between these assets and scripts cannot be confirmed.
Main entry points: DemoScene.unity Dungeon levels · Weapons Random weapon · Ork_destroyer2@run2.prefab Ork enemy
Components 8
Dungeon gameplay
- Dungeon levels
Assets/Dungeon Floor Traps/Scenes/DemoScene.unity - Three-level win
Assets/Dungeon Floor Traps/Scenes/DemoScene.unity
Combat content
- Random weapon
Assets/Low Poly Pistol Weapon Pack 1/Prefabs/Weapons - Gun system
Assets/GunSystem.cs - Damage contract
Assets/IDamageable.cs - Ork enemy
Assets/Enemies/OrkDestroyer2/Ork_destroyer2@run2.prefab
Environment content
- Floor traps
Assets/Dungeon Floor Traps/Prefabs
Other components
- Player
Connections 5
- Player → Dungeon levels: navigates
- Dungeon levels → Random weapon: uses random
- Random weapon → Ork enemy: fights
- Ork enemy → Dungeon levels: advance level
- Dungeon levels → Three-level win: clear three