# rvxtd/dungeon-roulette architecture

> Architecture diagram of the GitHub repository rvxtd/dungeon-roulette, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-29). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/rvxtd/dungeon-roulette
- Repository: https://github.com/rvxtd/dungeon-roulette

## Overview

Dungeon Roulette is a Unity dungeon-adventure game: the player navigates randomized dungeons, fights enemies using a random weapon, advances through three levels, and wins. The tree shows a demo scene, trap and enemy assets, weapon prefabs, and a gun system plus damage interface. README supports the gameplay sequence, but no source excerpts were provided, so runtime wiring between these assets and scripts cannot be confirmed.

Main entry points: [`Assets/Dungeon Floor Traps/Scenes/DemoScene.unity`](https://github.com/rvxtd/dungeon-roulette/blob/main/Assets/Dungeon%20Floor%20Traps/Scenes/DemoScene.unity) (Dungeon levels), [`Assets/Low Poly Pistol Weapon Pack 1/Prefabs/Weapons`](https://github.com/rvxtd/dungeon-roulette/tree/main/Assets/Low%20Poly%20Pistol%20Weapon%20Pack%201/Prefabs/Weapons) (Random weapon), [`Assets/Enemies/OrkDestroyer2/Ork_destroyer2@run2.prefab`](https://github.com/rvxtd/dungeon-roulette/blob/main/Assets/Enemies/OrkDestroyer2/Ork_destroyer2%40run2.prefab) (Ork enemy)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_gameplay["Dungeon gameplay"]
  node_dungeon["Dungeon levels<br/>[DemoScene.unity]"]
  node_victory["Three-level win<br/>[DemoScene.unity]"]
end

subgraph group_combat["Combat content"]
  node_weapon_choice["Random weapon"]
  node_gun_system["Gun system<br/>[GunSystem.cs]"]
  node_damage_contract["Damage contract<br/>[IDamageable.cs]"]
  node_enemies["Ork enemy"]
end

subgraph group_environment["Environment content"]
  node_floor_traps["Floor traps"]
end

node_player(("Player"))

node_player -->|"navigates"| node_dungeon
node_dungeon -->|"uses random"| node_weapon_choice
node_weapon_choice -->|"fights"| node_enemies
node_enemies -->|"advance level"| node_dungeon
node_dungeon -->|"clear three"| node_victory

click node_dungeon "https://github.com/rvxtd/dungeon-roulette/blob/main/Assets/Dungeon%20Floor%20Traps/Scenes/DemoScene.unity"
click node_weapon_choice "https://github.com/rvxtd/dungeon-roulette/tree/main/Assets/Low%20Poly%20Pistol%20Weapon%20Pack%201/Prefabs/Weapons"
click node_gun_system "https://github.com/rvxtd/dungeon-roulette/blob/main/Assets/GunSystem.cs"
click node_damage_contract "https://github.com/rvxtd/dungeon-roulette/blob/main/Assets/IDamageable.cs"
click node_enemies "https://github.com/rvxtd/dungeon-roulette/blob/main/Assets/Enemies/OrkDestroyer2/Ork_destroyer2%40run2.prefab"
click node_floor_traps "https://github.com/rvxtd/dungeon-roulette/tree/main/Assets/Dungeon%20Floor%20Traps/Prefabs"
click node_victory "https://github.com/rvxtd/dungeon-roulette/blob/main/Assets/Dungeon%20Floor%20Traps/Scenes/DemoScene.unity"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_dungeon,node_victory toneBlue
class node_weapon_choice,node_gun_system,node_damage_contract,node_enemies toneAmber
class node_floor_traps toneMint
class node_player toneIndigo
```

## Components

### Dungeon gameplay

- [Dungeon levels](https://github.com/rvxtd/dungeon-roulette/blob/main/Assets/Dungeon%20Floor%20Traps/Scenes/DemoScene.unity): `Assets/Dungeon Floor Traps/Scenes/DemoScene.unity`
- [Three-level win](https://github.com/rvxtd/dungeon-roulette/blob/main/Assets/Dungeon%20Floor%20Traps/Scenes/DemoScene.unity): `Assets/Dungeon Floor Traps/Scenes/DemoScene.unity`

### Combat content

- [Random weapon](https://github.com/rvxtd/dungeon-roulette/tree/main/Assets/Low%20Poly%20Pistol%20Weapon%20Pack%201/Prefabs/Weapons): `Assets/Low Poly Pistol Weapon Pack 1/Prefabs/Weapons`
- [Gun system](https://github.com/rvxtd/dungeon-roulette/blob/main/Assets/GunSystem.cs): `Assets/GunSystem.cs`
- [Damage contract](https://github.com/rvxtd/dungeon-roulette/blob/main/Assets/IDamageable.cs): `Assets/IDamageable.cs`
- [Ork enemy](https://github.com/rvxtd/dungeon-roulette/blob/main/Assets/Enemies/OrkDestroyer2/Ork_destroyer2%40run2.prefab): `Assets/Enemies/OrkDestroyer2/Ork_destroyer2@run2.prefab`

### Environment content

- [Floor traps](https://github.com/rvxtd/dungeon-roulette/tree/main/Assets/Dungeon%20Floor%20Traps/Prefabs): `Assets/Dungeon Floor Traps/Prefabs`

### Other components

- **Player**

## Connections

- Player → Dungeon levels: navigates
- Dungeon levels → Random weapon: uses random
- Random weapon → Ork enemy: fights
- Ork enemy → Dungeon levels: advance level
- Dungeon levels → Three-level win: clear three
