How raka-1725/mototechno works
MotoTechno is a Unity motorcycle-racing game: the player controls a customizable motorcycle, while lap timing tracks race progress. The README also documents motorcycle UI and an ML-Agents NPC controller, though NPCs are in progress and the current game is solo. No source excerpts were provided, so code nodes use the existing Assets directory as their supported enclosing path; relationships are limited to those described in the README.
Main entry points: Assets Motorcycle Controller
Components 11
Motorcycle
- Motorcycle Controller
Assets - Motorcycle Customization
Assets - Wheel Collider
- Motorcycle UI
Assets
Race Systems
- NPC Controller
Assets - Unity ML-Agents
- Lap Checker
Assets
Track Content
- Spielberg Track
Assets/CartoonTrackSpielberg/Meshes/Track_Meshes - Track Materials
Assets/CartoonTrackSpielberg/Meshes/MATERIALS_SPIELBERG - Track Props
Assets/CartoonTrackSpielberg/Prefabs/Prop_Prefabs
Other components
- Player
Connections 5
- Player → Motorcycle Controller: provides input
- Motorcycle Controller → Motorcycle Customization: uses stats
- Motorcycle Controller → Wheel Collider: exports outputs
- NPC Controller → Unity ML-Agents: uses components
- Lap Checker → Player: tracks laps