How orionshinesbright/snakegame-assembly8088 works
This is a small, single-file DOS game: the player runs a simple Snake-like game with hard-coded obstacles and a goal, alongside screens and timer-driven music. The README documents these capabilities and some interactions, but no assembly excerpts were provided, so the graph shows only README-supported relationships.
Main entry points: project.asm Game Runtime
Components 8
Other components
- Player
- Game Runtime
project.asm - Game Screens
project.asm - Snake Gameplay
project.asm - Obstacles and Goal
project.asm - Timer Tick
- Speaker Music
project.asm - BIOS Keyboard
Connections 8
- Player → Game Runtime: runs
README.md - Game Runtime → Game Screens: shows
README.md - Game Runtime → Snake Gameplay: runs
README.md - Snake Gameplay → Obstacles and Goal: uses
README.md - Game Screens → BIOS Keyboard: reads keystrokes
README.md - Game Screens → Timer Tick: hooks for loader
README.md - Timer Tick → Snake Gameplay: drives traversal
README.md - Timer Tick → Speaker Music: advances notes
README.md