# orionshinesbright/snakegame-assembly8088 architecture

> Architecture diagram of the GitHub repository orionshinesbright/snakegame-assembly8088, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-11-15). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/orionshinesbright/snakegame-assembly8088
- Repository: https://github.com/orionshinesbright/snakegame-assembly8088

## Overview

This is a small, single-file DOS game: the player runs a simple Snake-like game with hard-coded obstacles and a goal, alongside screens and timer-driven music. The README documents these capabilities and some interactions, but no assembly excerpts were provided, so the graph shows only README-supported relationships.

Main entry points: [`project.asm`](https://github.com/orionshinesbright/snakegame-assembly8088/blob/main/project.asm) (Game Runtime)

## Diagram (Mermaid)

```mermaid
flowchart TD

node_player(("Player"))
node_game["Game Runtime<br/>[project.asm]"]
node_screens["Game Screens<br/>[project.asm]"]
node_gameplay["Snake Gameplay<br/>[project.asm]"]
node_obstacles["Obstacles and Goal<br/>[project.asm]"]
node_timer["Timer Tick"]
node_music["Speaker Music<br/>[project.asm]"]
node_keyboard["BIOS Keyboard"]

node_player -->|"runs"| node_game
node_game -->|"shows"| node_screens
node_game -->|"runs"| node_gameplay
node_gameplay -->|"uses"| node_obstacles
node_screens -->|"reads keystrokes"| node_keyboard
node_screens -->|"hooks for loader"| node_timer
node_timer -->|"drives traversal"| node_gameplay
node_timer -->|"advances notes"| node_music

click node_game "https://github.com/orionshinesbright/snakegame-assembly8088/blob/main/project.asm"
click node_screens "https://github.com/orionshinesbright/snakegame-assembly8088/blob/main/project.asm"
click node_gameplay "https://github.com/orionshinesbright/snakegame-assembly8088/blob/main/project.asm"
click node_obstacles "https://github.com/orionshinesbright/snakegame-assembly8088/blob/main/project.asm"
click node_music "https://github.com/orionshinesbright/snakegame-assembly8088/blob/main/project.asm"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_player,node_timer,node_keyboard toneIndigo
class node_game,node_gameplay,node_obstacles,node_music toneTeal
class node_screens toneBlue
```

## Components

### Other components

- **Player**
- [Game Runtime](https://github.com/orionshinesbright/snakegame-assembly8088/blob/main/project.asm): `project.asm`
- [Game Screens](https://github.com/orionshinesbright/snakegame-assembly8088/blob/main/project.asm): `project.asm`
- [Snake Gameplay](https://github.com/orionshinesbright/snakegame-assembly8088/blob/main/project.asm): `project.asm`
- [Obstacles and Goal](https://github.com/orionshinesbright/snakegame-assembly8088/blob/main/project.asm): `project.asm`
- **Timer Tick**
- [Speaker Music](https://github.com/orionshinesbright/snakegame-assembly8088/blob/main/project.asm): `project.asm`
- **BIOS Keyboard**

## Connections

- Player → Game Runtime: runs (evidence: `README.md`)
- Game Runtime → Game Screens: shows (evidence: `README.md`)
- Game Runtime → Snake Gameplay: runs (evidence: `README.md`)
- Snake Gameplay → Obstacles and Goal: uses (evidence: `README.md`)
- Game Screens → BIOS Keyboard: reads keystrokes (evidence: `README.md`)
- Game Screens → Timer Tick: hooks for loader (evidence: `README.md`)
- Timer Tick → Snake Gameplay: drives traversal (evidence: `README.md`)
- Timer Tick → Speaker Music: advances notes (evidence: `README.md`)
