How mfuad/towerdefenceunity works
The tree suggests a Unity 2D tower-defense project, based on turret animation and tower-defense tile assets, but no README or source excerpts are available to confirm its gameplay workflow. The map therefore identifies visible content and configuration subsystems without asserting runtime calls or data flow; relationships are omitted where evidence is unavailable.
Components 9
Game Content
- Turret Animation
Assets/_Project/Art/Animation/TurretAnimator.controller - Tile Palettes
Assets/_Project/Art/Palette
Player Controls
- Input Actions
Assets/Settings/GameInputAction.inputactions - Input Bindings
Assets/Settings/GameInputAction.cs
Rendering
- 2D Scene Template
Assets/Settings/Scenes/URP2DSceneTemplate.unity - 2D Renderer
Assets/Settings/Renderer2D.asset - Render Pipeline
Assets/Settings/UniversalRP.asset
Asset Management
- Addressable Settings
Assets/AddressableAssetsData/AddressableAssetSettings.asset - Asset Groups
Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset