# mfuad/towerdefenceunity architecture

> Architecture diagram of the GitHub repository mfuad/towerdefenceunity, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-29). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/mfuad/towerdefenceunity
- Repository: https://github.com/mfuad/towerdefenceunity

## Overview

The tree suggests a Unity 2D tower-defense project, based on turret animation and tower-defense tile assets, but no README or source excerpts are available to confirm its gameplay workflow. The map therefore identifies visible content and configuration subsystems without asserting runtime calls or data flow; relationships are omitted where evidence is unavailable.

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_game_content["Game Content"]
  node_turret_animation["Turret Animation"]
  node_tile_palettes["Tile Palettes"]
end

subgraph group_player_controls["Player Controls"]
  node_input_actions["Input Actions"]
  node_input_bindings["Input Bindings<br/>[GameInputAction.cs]"]
end

subgraph group_rendering["Rendering"]
  node_scene_template["2D Scene Template"]
  node_renderer["2D Renderer<br/>[Renderer2D.asset]"]
  node_render_pipeline["Render Pipeline<br/>[UniversalRP.asset]"]
end

subgraph group_asset_management["Asset Management"]
  node_addressable_settings["Addressable Settings"]
  node_addressable_groups["Asset Groups"]
end

click node_turret_animation "https://github.com/mfuad/towerdefenceunity/blob/master/Assets/_Project/Art/Animation/TurretAnimator.controller"
click node_tile_palettes "https://github.com/mfuad/towerdefenceunity/tree/master/Assets/_Project/Art/Palette"
click node_input_actions "https://github.com/mfuad/towerdefenceunity/blob/master/Assets/Settings/GameInputAction.inputactions"
click node_input_bindings "https://github.com/mfuad/towerdefenceunity/blob/master/Assets/Settings/GameInputAction.cs"
click node_scene_template "https://github.com/mfuad/towerdefenceunity/blob/master/Assets/Settings/Scenes/URP2DSceneTemplate.unity"
click node_renderer "https://github.com/mfuad/towerdefenceunity/blob/master/Assets/Settings/Renderer2D.asset"
click node_render_pipeline "https://github.com/mfuad/towerdefenceunity/blob/master/Assets/Settings/UniversalRP.asset"
click node_addressable_settings "https://github.com/mfuad/towerdefenceunity/blob/master/Assets/AddressableAssetsData/AddressableAssetSettings.asset"
click node_addressable_groups "https://github.com/mfuad/towerdefenceunity/blob/master/Assets/AddressableAssetsData/AssetGroups/Default%20Local%20Group.asset"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_turret_animation,node_tile_palettes toneBlue
class node_input_actions,node_input_bindings toneAmber
class node_scene_template,node_renderer,node_render_pipeline toneMint
class node_addressable_settings,node_addressable_groups toneRose
```

## Components

### Game Content

- [Turret Animation](https://github.com/mfuad/towerdefenceunity/blob/master/Assets/_Project/Art/Animation/TurretAnimator.controller): `Assets/_Project/Art/Animation/TurretAnimator.controller`
- [Tile Palettes](https://github.com/mfuad/towerdefenceunity/tree/master/Assets/_Project/Art/Palette): `Assets/_Project/Art/Palette`

### Player Controls

- [Input Actions](https://github.com/mfuad/towerdefenceunity/blob/master/Assets/Settings/GameInputAction.inputactions): `Assets/Settings/GameInputAction.inputactions`
- [Input Bindings](https://github.com/mfuad/towerdefenceunity/blob/master/Assets/Settings/GameInputAction.cs): `Assets/Settings/GameInputAction.cs`

### Rendering

- [2D Scene Template](https://github.com/mfuad/towerdefenceunity/blob/master/Assets/Settings/Scenes/URP2DSceneTemplate.unity): `Assets/Settings/Scenes/URP2DSceneTemplate.unity`
- [2D Renderer](https://github.com/mfuad/towerdefenceunity/blob/master/Assets/Settings/Renderer2D.asset): `Assets/Settings/Renderer2D.asset`
- [Render Pipeline](https://github.com/mfuad/towerdefenceunity/blob/master/Assets/Settings/UniversalRP.asset): `Assets/Settings/UniversalRP.asset`

### Asset Management

- [Addressable Settings](https://github.com/mfuad/towerdefenceunity/blob/master/Assets/AddressableAssetsData/AddressableAssetSettings.asset): `Assets/AddressableAssetsData/AddressableAssetSettings.asset`
- [Asset Groups](https://github.com/mfuad/towerdefenceunity/blob/master/Assets/AddressableAssetsData/AssetGroups/Default%20Local%20Group.asset): `Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset`
