How mcccelvin/crew-on-set works
This repository is a Unity project asset collection, centered on reusable 3D studio equipment and product models in Blender and FBX formats. The tree distinguishes equipment by low, medium, and high detail and separates product models into studio props and other product assets. No README or source excerpts document runtime behavior or asset-loading relationships, so the graph describes the asset domains rather than inventing an application workflow or links between model files.
Main entry points: All low Low-detail equipment · All mid Mid-detail equipment · All high High-detail equipment · Kineme sa Studio Studio props
Components 6
Studio Equipment
- Low-detail equipment
Assets/Equipments and Products/Equipments and Products/All low - Mid-detail equipment
Assets/Equipments and Products/Equipments and Products/All mid - High-detail equipment
Assets/Equipments and Products/Equipments and Products/All high
Product Models
- Studio props
Assets/Equipments and Products/Equipments and Products/Products/Kineme sa Studio - Other product models
Assets/Equipments and Products/Equipments and Products/Products/Products(BlenderFile)
Other components
- Unity project user
Connections 5
- Unity project user → Low-detail equipment: accesses assets
- Unity project user → Mid-detail equipment: accesses assets
- Unity project user → High-detail equipment: accesses assets
- Unity project user → Studio props: accesses assets
- Unity project user → Other product models: accesses assets