# mcccelvin/crew-on-set architecture

> Architecture diagram of the GitHub repository mcccelvin/crew-on-set, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-29). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/mcccelvin/crew-on-set
- Repository: https://github.com/mcccelvin/crew-on-set

## Overview

This repository is a Unity project asset collection, centered on reusable 3D studio equipment and product models in Blender and FBX formats. The tree distinguishes equipment by low, medium, and high detail and separates product models into studio props and other product assets. No README or source excerpts document runtime behavior or asset-loading relationships, so the graph describes the asset domains rather than inventing an application workflow or links between model files.

Main entry points: [`Assets/Equipments and Products/Equipments and Products/All low`](https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/All%20low) (Low-detail equipment), [`Assets/Equipments and Products/Equipments and Products/All mid`](https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/All%20mid) (Mid-detail equipment), [`Assets/Equipments and Products/Equipments and Products/All high`](https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/All%20high) (High-detail equipment), [`Assets/Equipments and Products/Equipments and Products/Products/Kineme sa Studio`](https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/Products/Kineme%20sa%20Studio) (Studio props)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_equipment["Studio Equipment"]
  node_equipment_low["Low-detail equipment"]
  node_equipment_mid["Mid-detail equipment"]
  node_equipment_high["High-detail equipment"]
end

subgraph group_products["Product Models"]
  node_studio_props["Studio props"]
  node_other_products["Other product models"]
end

node_user(("Unity project user"))

node_user -->|"accesses assets"| node_equipment_low
node_user -->|"accesses assets"| node_equipment_mid
node_user -->|"accesses assets"| node_equipment_high
node_user -->|"accesses assets"| node_studio_props
node_user -->|"accesses assets"| node_other_products

click node_equipment_low "https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/All%20low"
click node_equipment_mid "https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/All%20mid"
click node_equipment_high "https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/All%20high"
click node_studio_props "https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/Products/Kineme%20sa%20Studio"
click node_other_products "https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/Products/Products(BlenderFile)"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_equipment_low,node_equipment_mid,node_equipment_high,node_user toneBlue
class node_studio_props,node_other_products toneAmber
```

## Components

### Studio Equipment

- [Low-detail equipment](https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/All%20low): `Assets/Equipments and Products/Equipments and Products/All low`
- [Mid-detail equipment](https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/All%20mid): `Assets/Equipments and Products/Equipments and Products/All mid`
- [High-detail equipment](https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/All%20high): `Assets/Equipments and Products/Equipments and Products/All high`

### Product Models

- [Studio props](https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/Products/Kineme%20sa%20Studio): `Assets/Equipments and Products/Equipments and Products/Products/Kineme sa Studio`
- [Other product models](https://github.com/mcccelvin/crew-on-set/tree/main/Assets/Equipments%20and%20Products/Equipments%20and%20Products/Products/Products(BlenderFile)): `Assets/Equipments and Products/Equipments and Products/Products/Products(BlenderFile)`

### Other components

- **Unity project user**

## Connections

- Unity project user → Low-detail equipment: accesses assets
- Unity project user → Mid-detail equipment: accesses assets
- Unity project user → High-detail equipment: accesses assets
- Unity project user → Studio props: accesses assets
- Unity project user → Other product models: accesses assets
