How marcpaulo15/game_of_life works
This is a small, single-file Pygame implementation of Conway’s Game of Life. The principal workflow is to load configuration and an initial seed, accept user input, advance cell generations, and draw the updated grid. The README also documents random seeds, nine presets, editable rules and grid settings, and pause/step controls. The source excerpt is partial, so links for omitted implementation details are limited to behavior explicitly supported by the README.
Main entry points: main.py Process events · config.yml Game settings · seed_patterns.yml Preset patterns
Components 13
Setup and seeds
- Game settings
config.yml - Preset patterns
seed_patterns.yml - Load settings
main.py - Seed generation
main.py - Random pattern
main.py
Simulation
- GameOfLife
main.py - Advance generation
main.py - Find neighbors
main.py
Interaction and display
- Application loop
main.py - Process events
main.py - Draw grid
main.py
Other components
- Player
- Pygame
Connections 15
- Application loop → GameOfLife: creates
- GameOfLife → Load settings: loads
- Load settings → Game settings: reads
- GameOfLife → Seed generation: generates preset
- Seed generation → Preset patterns: reads
- GameOfLife → Random pattern: generates random
- Player → Process events: input
- Application loop → Process events: dispatches
- Application loop → Advance generation: advances
- Advance generation → Find neighbors: queries
- Application loop → Draw grid: draws
- Process events → Seed generation: selects preset
- Process events → Random pattern: requests random
- Draw grid → Pygame: renders with
- Process events → Pygame: polls events