# marcpaulo15/game_of_life architecture

> Architecture diagram of the GitHub repository marcpaulo15/game_of_life, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-27). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/marcpaulo15/game_of_life
- Repository: https://github.com/marcpaulo15/game_of_life

## Overview

This is a small, single-file Pygame implementation of Conway’s Game of Life. The principal workflow is to load configuration and an initial seed, accept user input, advance cell generations, and draw the updated grid. The README also documents random seeds, nine presets, editable rules and grid settings, and pause/step controls. The source excerpt is partial, so links for omitted implementation details are limited to behavior explicitly supported by the README.

Main entry points: [`main.py`](https://github.com/marcpaulo15/game_of_life/blob/main/main.py) (Process events), [`config.yml`](https://github.com/marcpaulo15/game_of_life/blob/main/config.yml) (Game settings), [`seed_patterns.yml`](https://github.com/marcpaulo15/game_of_life/blob/main/seed_patterns.yml) (Preset patterns)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_setup["Setup and seeds"]
  node_config["Game settings<br/>[config.yml]"]
  node_seedfile["Preset patterns<br/>[seed_patterns.yml]"]
  node_configload["Load settings<br/>[main.py]"]
  node_seedgen["Seed generation<br/>[main.py]"]
  node_randomgen["Random pattern<br/>[main.py]"]
end

subgraph group_simulation["Simulation"]
  node_game["GameOfLife<br/>[main.py]"]
  node_logic["Advance generation<br/>[main.py]"]
  node_neighbors["Find neighbors<br/>[main.py]"]
end

subgraph group_interface["Interaction and display"]
  node_entry["Application loop<br/>[main.py]"]
  node_events["Process events<br/>[main.py]"]
  node_renderer["Draw grid<br/>[main.py]"]
end

node_user(("Player"))
node_pygame["Pygame"]

node_entry -->|"creates"| node_game
node_game -->|"loads"| node_configload
node_configload -->|"reads"| node_config
node_game -->|"generates preset"| node_seedgen
node_seedgen -->|"reads"| node_seedfile
node_game -->|"generates random"| node_randomgen
node_user -->|"input"| node_events
node_entry -->|"dispatches"| node_events
node_entry -->|"advances"| node_logic
node_logic -->|"queries"| node_neighbors
node_entry -->|"draws"| node_renderer
node_events -->|"selects preset"| node_seedgen
node_events -->|"requests random"| node_randomgen
node_renderer -->|"renders with"| node_pygame
node_events -->|"polls events"| node_pygame

click node_entry "https://github.com/marcpaulo15/game_of_life/blob/main/main.py"
click node_game "https://github.com/marcpaulo15/game_of_life/blob/main/main.py"
click node_config "https://github.com/marcpaulo15/game_of_life/blob/main/config.yml"
click node_seedfile "https://github.com/marcpaulo15/game_of_life/blob/main/seed_patterns.yml"
click node_configload "https://github.com/marcpaulo15/game_of_life/blob/main/main.py"
click node_seedgen "https://github.com/marcpaulo15/game_of_life/blob/main/main.py"
click node_randomgen "https://github.com/marcpaulo15/game_of_life/blob/main/main.py"
click node_events "https://github.com/marcpaulo15/game_of_life/blob/main/main.py"
click node_logic "https://github.com/marcpaulo15/game_of_life/blob/main/main.py"
click node_neighbors "https://github.com/marcpaulo15/game_of_life/blob/main/main.py"
click node_renderer "https://github.com/marcpaulo15/game_of_life/blob/main/main.py"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_config,node_seedfile,node_configload,node_seedgen,node_randomgen toneBlue
class node_game,node_logic,node_neighbors toneAmber
class node_entry,node_events,node_renderer toneMint
class node_user,node_pygame toneIndigo
```

## Components

### Setup and seeds

- [Game settings](https://github.com/marcpaulo15/game_of_life/blob/main/config.yml): `config.yml`
- [Preset patterns](https://github.com/marcpaulo15/game_of_life/blob/main/seed_patterns.yml): `seed_patterns.yml`
- [Load settings](https://github.com/marcpaulo15/game_of_life/blob/main/main.py): `main.py`
- [Seed generation](https://github.com/marcpaulo15/game_of_life/blob/main/main.py): `main.py`
- [Random pattern](https://github.com/marcpaulo15/game_of_life/blob/main/main.py): `main.py`

### Simulation

- [GameOfLife](https://github.com/marcpaulo15/game_of_life/blob/main/main.py): `main.py`
- [Advance generation](https://github.com/marcpaulo15/game_of_life/blob/main/main.py): `main.py`
- [Find neighbors](https://github.com/marcpaulo15/game_of_life/blob/main/main.py): `main.py`

### Interaction and display

- [Application loop](https://github.com/marcpaulo15/game_of_life/blob/main/main.py): `main.py`
- [Process events](https://github.com/marcpaulo15/game_of_life/blob/main/main.py): `main.py`
- [Draw grid](https://github.com/marcpaulo15/game_of_life/blob/main/main.py): `main.py`

### Other components

- **Player**
- **Pygame**

## Connections

- Application loop → GameOfLife: creates
- GameOfLife → Load settings: loads
- Load settings → Game settings: reads
- GameOfLife → Seed generation: generates preset
- Seed generation → Preset patterns: reads
- GameOfLife → Random pattern: generates random
- Player → Process events: input
- Application loop → Process events: dispatches
- Application loop → Advance generation: advances
- Advance generation → Find neighbors: queries
- Application loop → Draw grid: draws
- Process events → Seed generation: selects preset
- Process events → Random pattern: requests random
- Draw grid → Pygame: renders with
- Process events → Pygame: polls events
