How kionovelletto/tuxgear works
TuxGear is a browser-based arcade racing game. The player starts a race from the menu, drives with the keyboard, collects track items, and tries to finish three laps before time runs out; the game displays the result and race HUD. The README describes the main runtime modules, while the sampled source confirms input handling, state transitions, AI movement, collisions, and rendering-related code. Since game.js is excerpted, the diagram omits uncertain internal call links.
Main entry points: game.js Game Loop · index.html Game Page · style.css Visual Styles
Components 18
Race Simulation
- Game State
game.js - Game Loop
game.js - Track Generation
game.js - Racer State
game.js - Player Physics
game.js - Rival AI
game.js - Track Items
game.js - Racer Collisions
game.js - Lap Progress
game.js
Game Interface
- Game Page
index.html - Keyboard Input
game.js - HUD And Results
game.js
Presentation
- Visual Styles
style.css - Race Camera
game.js - Canvas Renderer
game.js - Synth Audio
game.js
Other components
- Player
- Browser
Connections 21
- Player → Keyboard Input: presses controls
- Keyboard Input → Game State: toggles race state
- Game Page → Game State: provides interface
- Game State → Track Generation: starts race
- Game State → Racer State: initializes racers
- Browser → Game Loop: requests animation
- Game Loop → Player Physics: steps physics
- Game Loop → Rival AI: steps rivals
- Game Loop → Track Items: updates items
- Game Loop → Racer Collisions: checks contact
- Game Loop → Lap Progress: updates progress
- Game Loop → Canvas Renderer: draws frame
- Game Loop → HUD And Results: updates display
- Track Generation → Canvas Renderer: track geometry
- Racer State → Canvas Renderer: racer positions
- Race Camera → Canvas Renderer: sets view
- Canvas Renderer → Game Page: draws canvas
- HUD And Results → Game Page: updates overlays
- Visual Styles → Game Page: styles interface
- Keyboard Input → Synth Audio: initializes sound
- Game Loop → Synth Audio: updates engine sound