How hcode66/multiplayergame-github works
This is a Godot 2D multiplayer platformer/action game. Its main user workflow is to launch the game, control a character through movement and combat, and use upgrades and game menus during play. The README also documents multiplayer, tile-based levels, custom lighting visibility, audio, shaders, and scoring. The tree identifies likely modules for these capabilities, but source excerpts were unavailable, so edges are limited to documented relationships and do not assert specific scene wiring.
Main entry points: Player.gd Player Controller · Game.tscn Game Scene · Jump.gd Jump Ability · HitBox.gd Combat Collisions
Components 17
Gameplay
- Player Controller
Codes/Player.gd - Jump Ability
Codes/Jump.gd - Combat Collisions
Codes/HitBox.gd - Damage Areas
Codes/DamageArea.gd - Enemy AI
Scenes - Upgrade System
Codes/UpgradeMenu.gd - Game Scene
Scenes/Game.tscn
Multiplayer
- Network Support
Codes/GoNet.gd
World and Effects
- Tilemap Levels
Scenes/TileMapLayer.tscn - Player Visibility
Codes/PlayerIndicators.gd - Visual Effects
Scenes/PostProcess.gdshader
Interface and Audio
- Audio Manager
Codes/AudioManager.gd - Pause Menu
Codes/PauseMenu.gd - Settings
Codes/settingManager.gd - Score System
Codes/ScoreBox.gd
Other components
- Player
- Server or Client
Connections 8
- Player → Game Scene: launches
- Player → Player Controller: controls
- Player → Pause Menu: pauses
- Server or Client → Network Support: connects
- Game Scene → Tilemap Levels: uses levels
- Player Controller → Jump Ability: can jump
- Player Controller → Combat Collisions: attacks
- Player Controller → Upgrade System: can upgrade