# hcode66/multiplayergame-github architecture

> Architecture diagram of the GitHub repository hcode66/multiplayergame-github, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-23). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/hcode66/multiplayergame-github
- Repository: https://github.com/hcode66/multiplayergame-github

## Overview

This is a Godot 2D multiplayer platformer/action game. Its main user workflow is to launch the game, control a character through movement and combat, and use upgrades and game menus during play. The README also documents multiplayer, tile-based levels, custom lighting visibility, audio, shaders, and scoring. The tree identifies likely modules for these capabilities, but source excerpts were unavailable, so edges are limited to documented relationships and do not assert specific scene wiring.

Main entry points: [`Codes/Player.gd`](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/Player.gd) (Player Controller), [`Scenes/Game.tscn`](https://github.com/hcode66/multiplayergame-github/blob/main/Scenes/Game.tscn) (Game Scene), [`Codes/Jump.gd`](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/Jump.gd) (Jump Ability), [`Codes/HitBox.gd`](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/HitBox.gd) (Combat Collisions)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_play["Gameplay"]
  node_player["Player Controller<br/>[Player.gd]"]
  node_jump["Jump Ability<br/>[Jump.gd]"]
  node_combat["Combat Collisions<br/>[HitBox.gd]"]
  node_damage["Damage Areas<br/>[DamageArea.gd]"]
  node_enemy["Enemy AI"]
  node_upgrades["Upgrade System<br/>[UpgradeMenu.gd]"]
  node_game["Game Scene<br/>[Game.tscn]"]
end

subgraph group_network["Multiplayer"]
  node_net["Network Support<br/>[GoNet.gd]"]
end

subgraph group_world["World and Effects"]
  node_world["Tilemap Levels<br/>[TileMapLayer.tscn]"]
  node_visibility["Player Visibility"]
  node_shader["Visual Effects"]
end

subgraph group_interface["Interface and Audio"]
  node_audio["Audio Manager<br/>[AudioManager.gd]"]
  node_pause["Pause Menu<br/>[PauseMenu.gd]"]
  node_settings["Settings<br/>[settingManager.gd]"]
  node_score["Score System<br/>[ScoreBox.gd]"]
end

node_user(("Player"))
node_server(("Server or Client"))

node_user -->|"launches"| node_game
node_user -->|"controls"| node_player
node_user -->|"pauses"| node_pause
node_server -->|"connects"| node_net
node_game -->|"uses levels"| node_world
node_player -->|"can jump"| node_jump
node_player -->|"attacks"| node_combat
node_player -->|"can upgrade"| node_upgrades

click node_player "https://github.com/hcode66/multiplayergame-github/blob/main/Codes/Player.gd"
click node_jump "https://github.com/hcode66/multiplayergame-github/blob/main/Codes/Jump.gd"
click node_combat "https://github.com/hcode66/multiplayergame-github/blob/main/Codes/HitBox.gd"
click node_damage "https://github.com/hcode66/multiplayergame-github/blob/main/Codes/DamageArea.gd"
click node_enemy "https://github.com/hcode66/multiplayergame-github/tree/main/Scenes"
click node_upgrades "https://github.com/hcode66/multiplayergame-github/blob/main/Codes/UpgradeMenu.gd"
click node_game "https://github.com/hcode66/multiplayergame-github/blob/main/Scenes/Game.tscn"
click node_net "https://github.com/hcode66/multiplayergame-github/blob/main/Codes/GoNet.gd"
click node_world "https://github.com/hcode66/multiplayergame-github/blob/main/Scenes/TileMapLayer.tscn"
click node_visibility "https://github.com/hcode66/multiplayergame-github/blob/main/Codes/PlayerIndicators.gd"
click node_shader "https://github.com/hcode66/multiplayergame-github/blob/main/Scenes/PostProcess.gdshader"
click node_audio "https://github.com/hcode66/multiplayergame-github/blob/main/Codes/AudioManager.gd"
click node_pause "https://github.com/hcode66/multiplayergame-github/blob/main/Codes/PauseMenu.gd"
click node_settings "https://github.com/hcode66/multiplayergame-github/blob/main/Codes/settingManager.gd"
click node_score "https://github.com/hcode66/multiplayergame-github/blob/main/Codes/ScoreBox.gd"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_player,node_jump,node_combat,node_damage,node_enemy,node_upgrades,node_game,node_server toneBlue
class node_net toneAmber
class node_world,node_visibility,node_shader toneMint
class node_audio,node_pause,node_settings,node_score toneRose
class node_user toneIndigo
```

## Components

### Gameplay

- [Player Controller](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/Player.gd): `Codes/Player.gd`
- [Jump Ability](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/Jump.gd): `Codes/Jump.gd`
- [Combat Collisions](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/HitBox.gd): `Codes/HitBox.gd`
- [Damage Areas](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/DamageArea.gd): `Codes/DamageArea.gd`
- [Enemy AI](https://github.com/hcode66/multiplayergame-github/tree/main/Scenes): `Scenes`
- [Upgrade System](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/UpgradeMenu.gd): `Codes/UpgradeMenu.gd`
- [Game Scene](https://github.com/hcode66/multiplayergame-github/blob/main/Scenes/Game.tscn): `Scenes/Game.tscn`

### Multiplayer

- [Network Support](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/GoNet.gd): `Codes/GoNet.gd`

### World and Effects

- [Tilemap Levels](https://github.com/hcode66/multiplayergame-github/blob/main/Scenes/TileMapLayer.tscn): `Scenes/TileMapLayer.tscn`
- [Player Visibility](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/PlayerIndicators.gd): `Codes/PlayerIndicators.gd`
- [Visual Effects](https://github.com/hcode66/multiplayergame-github/blob/main/Scenes/PostProcess.gdshader): `Scenes/PostProcess.gdshader`

### Interface and Audio

- [Audio Manager](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/AudioManager.gd): `Codes/AudioManager.gd`
- [Pause Menu](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/PauseMenu.gd): `Codes/PauseMenu.gd`
- [Settings](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/settingManager.gd): `Codes/settingManager.gd`
- [Score System](https://github.com/hcode66/multiplayergame-github/blob/main/Codes/ScoreBox.gd): `Codes/ScoreBox.gd`

### Other components

- **Player**
- **Server or Client**

## Connections

- Player → Game Scene: launches
- Player → Player Controller: controls
- Player → Pause Menu: pauses
- Server or Client → Network Support: connects
- Game Scene → Tilemap Levels: uses levels
- Player Controller → Jump Ability: can jump
- Player Controller → Combat Collisions: attacks
- Player Controller → Upgrade System: can upgrade
