How hamgod420/experimental-csgo-cheat works
This is an experimental Counter-Strike: Global Offensive in-process cheat. Its apparent workflow is DLL entry, hook setup, then game-facing features configured through a menu; the README identifies the project but does not document that flow in detail. The tree and sampled files establish the feature areas and some internal dependencies, but most feature implementations and hook dispatches were not sampled, so their connections are omitted rather than inferred.
Main entry points: Aimbot.cpp Aimbot · EnginePrediction.cpp Engine prediction · DLLMain.cpp DLL entry · Hooks.cpp Runtime hooks
Components 19
Game integration
- DLL entry
src/DLLMain.cpp - Runtime hooks
src/Hooks.cpp
Combat features
- Aimbot
src/Features/Aimbot/Aimbot.cpp - Autowall
src/Features/Aimbot/Autowall.cpp - Engine prediction
src/Features/Aimbot/EnginePrediction.cpp - Lag compensation
src/Features/Aimbot/LagComp.cpp
Player features
- Anti-aim
src/Features/AntiAim/AntiAim.cpp - Resolver
src/Features/Resolver/Resolver.cpp - Missed-shot analysis
src/Features/Resolver/missed_calculation.cpp - Misc gameplay
src/Features/Misc/Misc.h
UI and visuals
- Configuration menu
src/Menu/Menu.cpp - ESP visuals
src/Features/Visuals/ESP.cpp
SDK and utilities
- Entity model
src/SDK/CEntity.cpp - Engine interfaces
src/Utils/Interfaces.cpp - Netvar lookup
src/Utils/NetvarManager.cpp - Math utilities
src/Utils/Math.cpp - Engine tracing
src/SDK/IEngineTrace.h
Other components
- Cheat user
- CS:GO runtime
Connections 12
- Cheat user → DLL entry: loads
- DLL entry → Runtime hooks: initializes
src/DLLMain.cpp - Engine prediction → Entity model: updates
src/Features/Aimbot/EnginePrediction.cpp - Engine prediction → Configuration menu: checks settings
src/Features/Aimbot/EnginePrediction.cpp - Engine prediction → CS:GO runtime: runs movement prediction
- Runtime hooks → CS:GO runtime: hooks runtime
- Aimbot → Autowall: uses penetration checks
- Aimbot → Engine prediction: uses prediction
- Aimbot → Lag compensation: uses backtracking
- Anti-aim → Aimbot: references
src/Features/AntiAim/AntiAim.cpp - Resolver → Missed-shot analysis: analyzes misses
- Netvar lookup → Engine interfaces: reads client classes
src/Utils/NetvarManager.cpp