How c0dingsteve/3d-platformer-unity works
This repository is a Unity 3D platformer project. Its principal product workflow is platforming through levels while encountering characters, hazards, pickups, and checkpoints, with health, UI, and audio support. The tree identifies these runtime areas, but the README provides no feature details and no source excerpts were supplied. Accordingly, the graph maps the evident product components without asserting runtime wiring that cannot be verified.
Components 16
Player and Camera
- Player Character
Assets/Prefabs/Characters/Players/R0BB13.prefab - Player Control
Assets/Scripts/PlayerController.cs - Camera Control
Assets/Scripts/CameraController.cs
World and Encounters
- Levels
Assets/Scenes - Environment Prefabs
Assets/Prefabs/Environment - Enemies
Assets/Prefabs/Characters/Enemies - Hazards
Assets/Scripts/DamagingEntitiy.cs - Pickups
Assets/Scripts/PickupItem.cs - Checkpoints
Assets/Scripts/Checkpoint.cs
Game Systems
- Health
Assets/Scripts/ManagerSystems/HealthManager.cs - Death Handling
Assets/Scripts/DeathHandler.cs - Player Spawning
Assets/Scripts/ManagerSystems/PlayerSpawnManager.cs - Game Management
Assets/Scripts/ManagerSystems/GameManager.cs
Game Presentation
- User Interface
Assets/Scripts/ManagerSystems/UIManager.cs - Audio
Assets/Scripts/ManagerSystems/AudioManger.cs - Audio Assets
Assets/AudioData