# c0dingsteve/3d-platformer-unity architecture

> Architecture diagram of the GitHub repository c0dingsteve/3d-platformer-unity, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-27). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/c0dingsteve/3d-platformer-unity
- Repository: https://github.com/c0dingsteve/3d-platformer-unity

## Overview

This repository is a Unity 3D platformer project. Its principal product workflow is platforming through levels while encountering characters, hazards, pickups, and checkpoints, with health, UI, and audio support. The tree identifies these runtime areas, but the README provides no feature details and no source excerpts were supplied. Accordingly, the graph maps the evident product components without asserting runtime wiring that cannot be verified.

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_play["Player and Camera"]
  node_player["Player Character<br/>[R0BB13.prefab]"]
  node_player_control["Player Control"]
  node_camera["Camera Control"]
end

subgraph group_world["World and Encounters"]
  node_levels["Levels"]
  node_environment["Environment Prefabs"]
  node_enemies["Enemies"]
  node_hazards["Hazards<br/>[DamagingEntitiy.cs]"]
  node_pickups["Pickups<br/>[PickupItem.cs]"]
  node_checkpoints["Checkpoints<br/>[Checkpoint.cs]"]
end

subgraph group_systems["Game Systems"]
  node_health["Health<br/>[HealthManager.cs]"]
  node_death["Death Handling<br/>[DeathHandler.cs]"]
  node_spawn["Player Spawning"]
  node_game["Game Management<br/>[GameManager.cs]"]
end

subgraph group_presentation["Game Presentation"]
  node_ui["User Interface<br/>[UIManager.cs]"]
  node_audio["Audio<br/>[AudioManger.cs]"]
  node_assets["Audio Assets"]
end

click node_player "https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Prefabs/Characters/Players/R0BB13.prefab"
click node_player_control "https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/PlayerController.cs"
click node_camera "https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/CameraController.cs"
click node_levels "https://github.com/c0dingsteve/3d-platformer-unity/tree/main/Assets/Scenes"
click node_environment "https://github.com/c0dingsteve/3d-platformer-unity/tree/main/Assets/Prefabs/Environment"
click node_enemies "https://github.com/c0dingsteve/3d-platformer-unity/tree/main/Assets/Prefabs/Characters/Enemies"
click node_hazards "https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/DamagingEntitiy.cs"
click node_pickups "https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/PickupItem.cs"
click node_checkpoints "https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/Checkpoint.cs"
click node_health "https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/ManagerSystems/HealthManager.cs"
click node_death "https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/DeathHandler.cs"
click node_spawn "https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/ManagerSystems/PlayerSpawnManager.cs"
click node_game "https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/ManagerSystems/GameManager.cs"
click node_ui "https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/ManagerSystems/UIManager.cs"
click node_audio "https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/ManagerSystems/AudioManger.cs"
click node_assets "https://github.com/c0dingsteve/3d-platformer-unity/tree/main/Assets/AudioData"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_player,node_player_control,node_camera toneBlue
class node_levels,node_environment,node_enemies,node_hazards,node_pickups,node_checkpoints toneAmber
class node_health,node_death,node_spawn,node_game toneMint
class node_ui,node_audio,node_assets toneRose
```

## Components

### Player and Camera

- [Player Character](https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Prefabs/Characters/Players/R0BB13.prefab): `Assets/Prefabs/Characters/Players/R0BB13.prefab`
- [Player Control](https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/PlayerController.cs): `Assets/Scripts/PlayerController.cs`
- [Camera Control](https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/CameraController.cs): `Assets/Scripts/CameraController.cs`

### World and Encounters

- [Levels](https://github.com/c0dingsteve/3d-platformer-unity/tree/main/Assets/Scenes): `Assets/Scenes`
- [Environment Prefabs](https://github.com/c0dingsteve/3d-platformer-unity/tree/main/Assets/Prefabs/Environment): `Assets/Prefabs/Environment`
- [Enemies](https://github.com/c0dingsteve/3d-platformer-unity/tree/main/Assets/Prefabs/Characters/Enemies): `Assets/Prefabs/Characters/Enemies`
- [Hazards](https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/DamagingEntitiy.cs): `Assets/Scripts/DamagingEntitiy.cs`
- [Pickups](https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/PickupItem.cs): `Assets/Scripts/PickupItem.cs`
- [Checkpoints](https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/Checkpoint.cs): `Assets/Scripts/Checkpoint.cs`

### Game Systems

- [Health](https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/ManagerSystems/HealthManager.cs): `Assets/Scripts/ManagerSystems/HealthManager.cs`
- [Death Handling](https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/DeathHandler.cs): `Assets/Scripts/DeathHandler.cs`
- [Player Spawning](https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/ManagerSystems/PlayerSpawnManager.cs): `Assets/Scripts/ManagerSystems/PlayerSpawnManager.cs`
- [Game Management](https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/ManagerSystems/GameManager.cs): `Assets/Scripts/ManagerSystems/GameManager.cs`

### Game Presentation

- [User Interface](https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/ManagerSystems/UIManager.cs): `Assets/Scripts/ManagerSystems/UIManager.cs`
- [Audio](https://github.com/c0dingsteve/3d-platformer-unity/blob/main/Assets/Scripts/ManagerSystems/AudioManger.cs): `Assets/Scripts/ManagerSystems/AudioManger.cs`
- [Audio Assets](https://github.com/c0dingsteve/3d-platformer-unity/tree/main/Assets/AudioData): `Assets/AudioData`
