How bilalbutt/ludo works
Ludo is a browser-based multiplayer board game. Players configure the game and roll dice from the board; JavaScript manages turns and piece movement, while the page presents the board, settings, and move-history area. The sampled code shows dice handling, player-count and six-limit settings, piece movement, captures, and winner checks, but these responsibilities share one JavaScript file, so they are represented together. The README documents move history and 2–4 player support; the sampled excerpts do not show how history is populated.
Main entry points: index.php Game Page · functions.js Game Logic · layout.css Board Styling
Components 10
Game Interface
- Game Page
index.php - Board and Pieces
index.php - Settings and History
index.php
Game Runtime
- Game Logic
functions.js - Turns and Dice
functions.js - Piece Movement and Captures
functions.js - Win Checks
functions.js
Presentation
- Board Styling
layout.css
Other components
- Player
- jQuery
Connections 11
- Player → Game Page: uses
README.md - Game Page → Board and Pieces: presents
index.php - Game Page → Settings and History: presents
index.php - Game Page → Game Logic: invokes
index.php - Game Logic → Board and Pieces: updates
functions.js - Game Logic → Turns and Dice: handles
functions.js - Game Logic → Piece Movement and Captures: moves pieces
functions.js - Game Logic → Win Checks: checks winners
functions.js - Game Page → Board Styling: loads
index.php - Game Page → jQuery: loads
index.php - Game Logic → jQuery: uses
functions.js