How zfedoran/pixel-sprite-generator works
This is a small JavaScript library for procedurally generating pixel sprites. A caller supplies a Mask and options to Sprite; the generator initializes template data, applies mask values, randomizes and mirrors the pattern, then produces pixel colors for a canvas. The README documents this algorithm, while the sampled source confirms mask, sprite, pixel-data, and canvas responsibilities. Some constructor wiring is omitted, so the graph avoids asserting unshown method-call sequences.
Main entry points: pixel-sprite-generator.js Sprite generator
Components 10
Sprite algorithm
- Mask template
pixel-sprite-generator.js - Sprite generator
pixel-sprite-generator.js - Template data
pixel-sprite-generator.js - Pattern randomization
pixel-sprite-generator.js - Pattern mirroring
pixel-sprite-generator.js - Edge generation
pixel-sprite-generator.js
Canvas rendering
- Color generation
pixel-sprite-generator.js - Canvas output
pixel-sprite-generator.js
Other components
- Library caller
- Browser canvas API
Connections 10
- Library caller → Mask template: defines template
- Library caller → Sprite generator: creates sprite
- Sprite generator → Mask template: reads dimensions
- Sprite generator → Template data: initializes data
- Sprite generator → Pattern randomization: randomizes values
- Sprite generator → Pattern mirroring: mirrors pattern
- Sprite generator → Edge generation: generates edges
- Sprite generator → Color generation: renders pixels
- Color generation → Canvas output: writes pixel data
- Canvas output → Browser canvas API: uses canvas