How wiziks/scream-tv-jam-project works
This is a Unity game project titled “Scream TV Jam Project,” with assets suggesting a horror-game setting. The tree identifies player controls, enemy spawning, game events, scoring, scene loading, and presentation-related scripts, but no source excerpts or substantive README describe their runtime wiring. The graph therefore maps these components without asserting unsupported calls or a specific player-to-result sequence.
Components 18
Player Controls
- Input System
Assets/Scripts/Input System/InputSystem.cs - Player Movement
Assets/Scripts/Player/PlayerMoving.cs - Movement Zone
Assets/Scripts/Player/PlayerMoveZone.cs - Player Position
Assets/Scripts/Player/PlayerPosition.cs - Camera Movement
Assets/Scripts/Player/CameraMoving.cs - Flashlight
Assets/Scripts/Player/Flashlight.cs
Enemy Systems
- Enemy Spawner
Assets/Scripts/Spawn Enemies/Spawner.cs - Zombie Factory
Assets/Scripts/Spawn Enemies/Factories/ZombieFactory.cs - Zombie
Assets/Scripts/Spawn Enemies/Factories/Zombie.cs
Game State
- Game Events
Assets/Scripts/Game Events/GameEvent.cs - Event Listener
Assets/Scripts/Game Events/GameEventListener.cs - Score Manager
Assets/Scripts/ScoreManager.cs - Scene Loader
Assets/Scripts/SceneLoader.cs
Presentation
- Tutorial
Assets/Scripts/Additions/TutorialManager.cs - Death Animation
Assets/Scripts/Additions/DeathAnimation.cs - TV Materials
Assets/Scripts/Additions/TVMaterialHandler.cs - Walking Sounds
Assets/Scripts/Additions/WalkSound.cs
Other components
- Game Scene
Assets/Scenes/GameJam.unity