How vixello/spaceloop works
This is a Unity project containing asset configuration and third-party mobile-game SDKs. The tree shows Addressables configuration, animations, network-prefab and rendering settings, Google Mobile Ads/consent assets, and the Google Play Games plugin. No README or source excerpts were provided, so the actual runtime entry point, gameplay stages, and calls between these systems cannot be established; the graph therefore records the visible subsystems without inventing a user-to-result flow.
Components 7
Unity Content
- Addressable Groups
Assets/AddressableAssetsData/AssetGroups - Animation Assets
Assets/Animation
Project Configuration
- Network Prefabs
Assets/DefaultNetworkPrefabs.asset - Volume Profile
Assets/DefaultVolumeProfile.asset
Mobile Integrations
- Mobile Ads SDK
Assets/GoogleMobileAds - Consent Assets
Assets/GoogleMobileAds/Editor/Resources/Ump - Play Games Plugin
Assets/GooglePlayGames/com.google.play.games/Runtime