How uzelezz123/z-city works
Z-City is a Garry’s Mod addon combining character mechanics, a weapon base, and a gamemode. The principal user workflow is joining a game and playing through the gamemode, with damage, controls, and weapons as documented gameplay capabilities. The tree also shows supporting equipment, inventory, and client presentation systems, plus a substantial Glide vehicle subsystem. Source excerpts were unavailable, so the graph avoids asserting internal calls or data flow that the README and tree do not establish.
Main entry points: shared.lua Z-City Gamemode
Components 14
Gameplay Runtime
- Z-City Gamemode
gamemodes/zcity/gamemode/shared.lua - Game Modes
gamemodes/zcity/gamemode/modes - Round System
gamemodes/zcity/gamemode/libraries/sv_roundsystem.lua - Gameplay Entities
gamemodes/zcity/entities/entities
Character Systems
- Organism and Damage
lua/homigrad/organism - Movement
lua/homigrad/movement
Items and Vehicles
- Weapon Base
lua/weapons/weapon_base - Equipment
lua/homigrad/equipment_system - Inventory
lua/homigrad/new_inventory - Clothing
lua/homigrad/clothes - Glide Vehicles
lua/entities/base_glide
Player Interface
- HUD
lua/homigrad/hud - Appearance
lua/homigrad/new_appearance
Other components
- Player
Connections 1
- Player → Z-City Gamemode: joins