How tmm64/final-project-201 works
This is a Unity project with a lunar-landscape scene and first-person controller assets, suggesting a player navigates a 3D level. The tree also contains separate ghost-character and gem asset packs. No README or source excerpts establish how the scene, prefabs, scripts, or assets are wired, so the graph shows the product areas but omits speculative runtime links.
Components 17
Lunar level
- Lunar scene
Assets/Lunar Landscape 3D/Scenes/LunarLandscape3D.unity - Terrain resources
Assets/Lunar Landscape 3D/Resources - Rock prefabs
Assets/Lunar Landscape 3D/Prefabs - Level materials
Assets/Materials
Player controls
- FPS controller
Assets/Mini First Person Controller/First Person Controller.prefab - Minimal controller
Assets/Mini First Person Controller/First Person Controller Minimal.prefab - Input actions
Assets/InputSystem_Actions.inputactions - Movement components
Assets/Mini First Person Controller/Scripts/Components - Movement audio
Assets/Mini First Person Controller/Audio
Bundled content
- Ghost demo scene
Assets/GhostCharacter_Free/Scenes/DemoScene.unity - Ghost prefabs
Assets/GhostCharacter_Free/Prefabs - Ghost behavior
Assets/GhostCharacter_Free/Scripts/GhostScript.cs - Ghost animation
Assets/GhostCharacter_Free/Animators/AnimatorGhost.controller - Gem sample scene
Assets/BTM_Assets/BTM_Items_Gems/Scenes/Gems Sample Scene.unity - Gem prefabs
Assets/BTM_Assets/BTM_Items_Gems/Prefabs - Gem animation
Assets/BTM_Assets/BTM_Items_Gems/Scripts/SimpleGemsAnim.cs
Other components
- Player