How theflaknine/msfs-livery-toolkit works
This public repository is the documentation and release home for a Windows livery-creation toolkit; the application source is private. The graph therefore represents documented product capabilities and explicit README relationships, not verified internal calls. Documentation paths identify where those capabilities are described, not their implementation.
Main entry points: compiling.md Asset compilation · paintkit-builder.md Paintkit builder · creating-liveries.md Package setup · configuration.md Configuration
Components 16
Livery creation
- Windows toolkit
- Package setup
docs/creating-liveries.md - Placeholder images
docs/creating-liveries.md - Configuration
docs/configuration.md
Artwork tools
- Artwork preparation
docs/creating-liveries.md - Aircraft support
docs/supported-aircraft.md - Paintkit builder
docs/paintkit-builder.md
Preview and compile
- 3D preview
docs/creating-liveries.md - Asset compilation
docs/compiling.md - Sim-ready assets
docs/compiling.md
Other components
- Livery creator
- Matching MSFS SDK
- MSFSLayoutGenerator
- DirectXTex texconv
- ooz extractor
- Microsoft Flight Simulator
Connections 15
- Livery creator → Windows toolkit: uses
- Windows toolkit → Package setup: creates structure
- Windows toolkit → Placeholder images: generates
- Windows toolkit → Artwork preparation: prepares and flags
- Windows toolkit → 3D preview: previews artwork
- Windows toolkit → Asset compilation: compiles assets
- Windows toolkit → Paintkit builder: builds paintkit
- Paintkit builder → Aircraft support: uses aircraft textures and UVs
- Windows toolkit → Configuration: configures
- Asset compilation → Matching MSFS SDK: uses for compilation
- Asset compilation → MSFSLayoutGenerator: regenerates layout
- Asset compilation → DirectXTex texconv: optionally compiles 2020 textures
- Windows toolkit → ooz extractor: extracts textures with
- Asset compilation → Sim-ready assets: produces
- Sim-ready assets → Microsoft Flight Simulator: targets