# tar0ckan/the-object architecture

> Architecture diagram of the GitHub repository tar0ckan/the-object, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-27). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/tar0ckan/the-object
- Repository: https://github.com/tar0ckan/the-object

## Overview

This appears to be a Unity hotel-themed game project, with hotel environment and character assets, anomaly-related audio, guest-request audio, and an in-game speaker system. The likely player experience is exploring the hotel and encountering its audio or anomaly content. The tree supports these content areas, but no README or source excerpts establish gameplay flow or runtime wiring, so the graph presents them as separate subsystems rather than asserting connections.

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_world["Hotel World"]
  node_hotel["Hotel Environment"]
  node_fence["Fence Demo"]
  node_demon["Demon Model"]
end

subgraph group_gameplay["Gameplay Content"]
  node_guest_audio["Guest Requests"]
  node_visitor_audio["Visitor Anomaly"]
end

subgraph group_audio["Audio Systems"]
  node_speaker_manager["Speaker Manager"]
  node_replic_trigger["Dialogue Trigger<br/>[ReplicTrigger.cs]"]
  node_replic_source["Dialogue Source<br/>[ReplicSource.cs]"]
  node_single_replic["Single Dialogue<br/>[SingleReplic.cs]"]
  node_replic_data["Dialogue Assets"]
  node_footsteps["Footstep Audio"]
end

node_player(("Player"))

click node_hotel "https://github.com/tar0ckan/the-object/tree/main/Assets/Enviroment/Models/Hotel"
click node_fence "https://github.com/tar0ckan/the-object/tree/main/Assets/Assets_FenceChained"
click node_demon "https://github.com/tar0ckan/the-object/tree/main/Assets/Enviroment/Models/Hotel/Proveryaushiy"
click node_guest_audio "https://github.com/tar0ckan/the-object/tree/main/Assets/Audio/Hotel/GuestRequestAnomaly"
click node_visitor_audio "https://github.com/tar0ckan/the-object/tree/main/Assets/Audio/Hotel/VisitorAnomaly"
click node_speaker_manager "https://github.com/tar0ckan/the-object/blob/main/Assets/Audio/SpeakerSystem/Scripts/ReplicSystemManager.cs"
click node_replic_trigger "https://github.com/tar0ckan/the-object/blob/main/Assets/Audio/SpeakerSystem/Scripts/ReplicTrigger.cs"
click node_replic_source "https://github.com/tar0ckan/the-object/blob/main/Assets/Audio/SpeakerSystem/Scripts/ReplicSource.cs"
click node_single_replic "https://github.com/tar0ckan/the-object/blob/main/Assets/Audio/SpeakerSystem/Scripts/SingleReplic.cs"
click node_replic_data "https://github.com/tar0ckan/the-object/tree/main/Assets/Audio/SpeakerSystem/Replics/ScriptableReplics"
click node_footsteps "https://github.com/tar0ckan/the-object/tree/main/Assets/Audio/sFX/Footsteps"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_hotel,node_fence,node_demon toneBlue
class node_guest_audio,node_visitor_audio toneAmber
class node_speaker_manager,node_replic_trigger,node_replic_source,node_single_replic,node_replic_data,node_footsteps toneMint
class node_player toneIndigo
```

## Components

### Hotel World

- [Hotel Environment](https://github.com/tar0ckan/the-object/tree/main/Assets/Enviroment/Models/Hotel): `Assets/Enviroment/Models/Hotel`
- [Fence Demo](https://github.com/tar0ckan/the-object/tree/main/Assets/Assets_FenceChained): `Assets/Assets_FenceChained`
- [Demon Model](https://github.com/tar0ckan/the-object/tree/main/Assets/Enviroment/Models/Hotel/Proveryaushiy): `Assets/Enviroment/Models/Hotel/Proveryaushiy`

### Gameplay Content

- [Guest Requests](https://github.com/tar0ckan/the-object/tree/main/Assets/Audio/Hotel/GuestRequestAnomaly): `Assets/Audio/Hotel/GuestRequestAnomaly`
- [Visitor Anomaly](https://github.com/tar0ckan/the-object/tree/main/Assets/Audio/Hotel/VisitorAnomaly): `Assets/Audio/Hotel/VisitorAnomaly`

### Audio Systems

- [Speaker Manager](https://github.com/tar0ckan/the-object/blob/main/Assets/Audio/SpeakerSystem/Scripts/ReplicSystemManager.cs): `Assets/Audio/SpeakerSystem/Scripts/ReplicSystemManager.cs`
- [Dialogue Trigger](https://github.com/tar0ckan/the-object/blob/main/Assets/Audio/SpeakerSystem/Scripts/ReplicTrigger.cs): `Assets/Audio/SpeakerSystem/Scripts/ReplicTrigger.cs`
- [Dialogue Source](https://github.com/tar0ckan/the-object/blob/main/Assets/Audio/SpeakerSystem/Scripts/ReplicSource.cs): `Assets/Audio/SpeakerSystem/Scripts/ReplicSource.cs`
- [Single Dialogue](https://github.com/tar0ckan/the-object/blob/main/Assets/Audio/SpeakerSystem/Scripts/SingleReplic.cs): `Assets/Audio/SpeakerSystem/Scripts/SingleReplic.cs`
- [Dialogue Assets](https://github.com/tar0ckan/the-object/tree/main/Assets/Audio/SpeakerSystem/Replics/ScriptableReplics): `Assets/Audio/SpeakerSystem/Replics/ScriptableReplics`
- [Footstep Audio](https://github.com/tar0ckan/the-object/tree/main/Assets/Audio/sFX/Footsteps): `Assets/Audio/sFX/Footsteps`

### Other components

- **Player**
