# stipexz2334/sfml-game architecture

> Architecture diagram of the GitHub repository stipexz2334/sfml-game, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-11-11). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/stipexz2334/sfml-game
- Repository: https://github.com/stipexz2334/sfml-game

## Overview

This is a small SFML arena-combat game. The player enters a windowed room, fights generated enemies through repeated rounds, receives an upgrade between rooms, and faces a boss after round three; play ends on player death or victory. The main loop in main.cpp owns round progression, rendering, and calls into game.hpp for movement, combat, enemy generation, and arena control. The header excerpt supports those internal mechanics; the README is only a title, so other capabilities are not documented. Some game.hpp implementation is unsampled, so unshown dependencies are omitted.

Main entry points: [`main.cpp`](https://github.com/stipexz2334/sfml-game/blob/main/main.cpp) (Round orchestration), [`game.hpp`](https://github.com/stipexz2334/sfml-game/blob/main/game.hpp) (Player input)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_runtime["Game runtime"]
  node_rounds["Round orchestration<br/>[main.cpp]"]
end

subgraph group_mechanics["Combat mechanics"]
  node_player["Player input<br/>[game.hpp]"]
  node_enemy["Enemy types<br/>[game.hpp]"]
  node_combat["Hit detection<br/>[game.hpp]"]
  node_arena["Arena bounds<br/>[game.hpp]"]
  node_enemy_control["Enemy control<br/>[game.hpp]"]
  node_progression["Upgrades and spawn<br/>[game.hpp]"]
end

node_sfml["SFML window"]
node_user(("Player"))

node_user -->|"provides input"| node_sfml
node_rounds -->|"renders frames"| node_sfml
node_rounds -->|"moves player"| node_player
node_rounds -->|"checks hits"| node_combat
node_rounds -->|"updates enemies"| node_enemy_control
node_rounds -->|"checks bounds"| node_arena
node_rounds -->|"spawns and upgrades"| node_progression
node_enemy_control -->|"tracks enemies"| node_enemy
node_combat -->|"applies damage"| node_player
node_enemy -->|"inherits behavior"| node_player

click node_player "https://github.com/stipexz2334/sfml-game/blob/main/game.hpp"
click node_enemy "https://github.com/stipexz2334/sfml-game/blob/main/game.hpp"
click node_combat "https://github.com/stipexz2334/sfml-game/blob/main/game.hpp"
click node_arena "https://github.com/stipexz2334/sfml-game/blob/main/game.hpp"
click node_rounds "https://github.com/stipexz2334/sfml-game/blob/main/main.cpp"
click node_enemy_control "https://github.com/stipexz2334/sfml-game/blob/main/game.hpp"
click node_progression "https://github.com/stipexz2334/sfml-game/blob/main/game.hpp"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_rounds toneBlue
class node_player,node_enemy,node_combat,node_arena,node_enemy_control,node_progression toneAmber
class node_sfml,node_user toneIndigo
```

## Components

### Game runtime

- [Round orchestration](https://github.com/stipexz2334/sfml-game/blob/main/main.cpp): `main.cpp`

### Combat mechanics

- [Player input](https://github.com/stipexz2334/sfml-game/blob/main/game.hpp): `game.hpp`
- [Enemy types](https://github.com/stipexz2334/sfml-game/blob/main/game.hpp): `game.hpp`
- [Hit detection](https://github.com/stipexz2334/sfml-game/blob/main/game.hpp): `game.hpp`
- [Arena bounds](https://github.com/stipexz2334/sfml-game/blob/main/game.hpp): `game.hpp`
- [Enemy control](https://github.com/stipexz2334/sfml-game/blob/main/game.hpp): `game.hpp`
- [Upgrades and spawn](https://github.com/stipexz2334/sfml-game/blob/main/game.hpp): `game.hpp`

### Other components

- **SFML window**
- **Player**

## Connections

- Player → SFML window: provides input
- Round orchestration → SFML window: renders frames (evidence: `main.cpp`)
- Round orchestration → Player input: moves player (evidence: `main.cpp`)
- Round orchestration → Hit detection: checks hits (evidence: `main.cpp`)
- Round orchestration → Enemy control: updates enemies (evidence: `main.cpp`)
- Round orchestration → Arena bounds: checks bounds (evidence: `main.cpp`)
- Round orchestration → Upgrades and spawn: spawns and upgrades (evidence: `main.cpp`)
- Enemy control → Enemy types: tracks enemies (evidence: `game.hpp`)
- Hit detection → Player input: applies damage (evidence: `game.hpp`)
- Enemy types → Player input: inherits behavior (evidence: `game.hpp`)
