How stephk0/toolings works
Stephko Toolings is a collection of production workflow tools spanning Blender, Geometry Nodes, shading, and Unity—not one application with a shared runtime. The README describes the user-facing capabilities; sampled source confirms selected flows, including the Geometry Nodes layout tools and automated audit gate. Several products are represented by their exact enclosing directories because their implementation was not sampled. The tree does not include the legacy 3ds Max toolkit’s runtime source.
Main entry points: run_pipeline.py Layout Pipeline · __init__.py Mass Collection Exporter · QuickAnimationExport/source Quick Animation Export · LibraryRelink/source Library Relink
Components 21
Blender Add-ons
- Mass Collection Exporter
Blender/Addons/MassExporter/source/__init__.py - Quick Animation Export
Blender/Addons/QuickAnimationExport/source - Library Relink
Blender/Addons/LibraryRelink/source - Library Publisher
Blender/Addons/LibraryPublisher/source - Modifier List
Blender/Addons/ModifierList_Stephko/source/modules - Synced Modifiers
Blender/Addons/SyncedModifiers/source - Compositor Render Sets
Blender/Addons/Compositor Render Sets/source/blender - Tile UV Projector
Blender/Addons/TileUVProjector/source/__init__.py - Skin Transfer Setup
Blender/Addons/SkinTransferSetup/source/__init__.py
Geometry Nodes
- ST3E Node Library
Blender/Geonodes - Procedural Tree Generator
Blender/Geonodes/TreeGenDocu
Node Layout Tools
- Layout Add-on
Blender/Addons/LLMGeonodePipeline/addon - Layout MCP Server
Blender/Addons/LLMGeonodePipeline/server.py - Layout Pipeline
Blender/Addons/LLMGeonodePipeline/run_pipeline.py - Tidy and Route
Blender/Addons/LLMGeonodePipeline/tidy_layout.py - Layout Audit
Blender/Addons/LLMGeonodePipeline/layout_audit.py
Shading
- Shader Assets
Blender/Shading
Unity Import
- Model Import Processor
Unity/ModelImportProcessor/Editor
Other components
- 3D Artist
- Blender
- Unity Editor
Connections 32
- 3D Artist → Mass Collection Exporter: configures exports
- Mass Collection Exporter → Blender: exports assets
- 3D Artist → Quick Animation Export: exports clips
- Quick Animation Export → Blender: exports animation
- 3D Artist → Library Relink: previews relinks
- Library Relink → Blender: relinks libraries
- 3D Artist → Library Publisher: publishes assets
- Library Publisher → Blender: inspects library
- 3D Artist → Modifier List: manages modifiers
- Modifier List → Blender: edits modifier stack
- 3D Artist → Synced Modifiers: syncs modifiers
- Synced Modifiers → Blender: updates objects
- 3D Artist → Compositor Render Sets: batch renders
- Compositor Render Sets → Blender: renders setups
- 3D Artist → Tile UV Projector: projects UV tiles
- Tile UV Projector → Blender: updates UV placement
- 3D Artist → Skin Transfer Setup: sets skinning
- Skin Transfer Setup → Blender: configures mesh modifiers
- 3D Artist → ST3E Node Library: adds modifiers
- ST3E Node Library → Blender: provides node assets
- 3D Artist → Procedural Tree Generator: generates trees
- Procedural Tree Generator → Blender: builds node setup
- 3D Artist → Shader Assets: uses shader effects
- Shader Assets → Blender: provides shader groups
- 3D Artist → Layout MCP Server: requests layout tools
- Layout MCP Server → Layout Add-on: forwards commands
- Layout Add-on → Blender: edits node graphs
- 3D Artist → Layout Pipeline: runs layout pipeline
- Layout Pipeline → Tidy and Route: tidies graphs
- Layout Pipeline → Layout Audit: audits graphs
- 3D Artist → Model Import Processor: imports models
- Model Import Processor → Unity Editor: processes imports