How sp0litak/delivery works
This is a Unity stylized 3D delivery game set around a gas station. The documented user flow is player gameplay through delivery mechanics and interaction with the environment, presented in delivery scenes. The scene and gameplay implementation is grouped at the documented _Game directory because no source excerpts or deeper tree were provided; connections beyond README-described relationships are intentionally omitted.
Main entry points: Toon Gas Station Gas Station Assets · _Game Delivery Mechanics · Shaders Toon Shaders · Models Models and Prefabs
Components 10
Delivery Gameplay
- Delivery Mechanics
Assets/_Game - Delivery Scenes
Assets/_Game
Game World
- Gas Station Assets
Assets/Toon Gas Station - Models and Prefabs
Assets/Toon Gas Station/Models - Terrain Assets
Assets/Toon Gas Station/Terrain
Visual Presentation
- Toon Shaders
Assets/Toon Gas Station/Shaders - Render Settings
Assets/Settings - TextMesh Pro
Assets/TextMesh Pro
Other components
- Player
- Unity Engine
Connections 9
- Player → Delivery Mechanics: plays
- Delivery Mechanics → Gas Station Assets: interacts with
- Unity Engine → Delivery Scenes: runs
- Delivery Scenes → Gas Station Assets: uses
- Gas Station Assets → Models and Prefabs: includes
- Gas Station Assets → Terrain Assets: includes
- Toon Shaders → Gas Station Assets: styles
- Unity Engine → Render Settings: uses
- Unity Engine → TextMesh Pro: renders text