# shreelakshmigbhat/velocitytorquenationv3 architecture

> Architecture diagram of the GitHub repository shreelakshmigbhat/velocitytorquenationv3, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-27). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/shreelakshmigbhat/velocitytorquenationv3
- Repository: https://github.com/shreelakshmigbhat/velocitytorquenationv3

## Overview

The repository combines a browser racing game with a distributed leaderboard backend, plus a separate Python client/server simulation path. The main interactive flow is game play and score updates through the Socket.IO gateway, which routes updates to Python server nodes and relays leaderboard results. The README documents hashing-based distribution; server.ts shows the routing and failover behavior. Frontend event handlers are partially sampled, so UI event wiring is represented only at the documented Socket.IO boundary.

Main entry points: [`distributed_server.py`](https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/distributed_server.py) (Server Nodes), [`server.ts`](https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/server.ts) (Socket.IO Gateway), [`src/App.tsx`](https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/src/App.tsx) (Racing Game), [`distributed_client.py`](https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/distributed_client.py) (Python Game Client)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_frontend["Racing Game UI"]
  node_game["Racing Game<br/>[App.tsx]"]
  node_entry["React Entry<br/>[main.tsx]"]
end

subgraph group_gateway["Socket Gateway"]
  node_gateway["Socket.IO Gateway<br/>[server.ts]"]
end

subgraph group_distributed["Distributed Leaderboard"]
  node_cluster["Server Nodes"]
  node_leaderboard[("Leaderboard State")]
end

subgraph group_alternate["Standalone Simulation"]
  node_simclient["Python Game Client"]
  node_gameserver["Game Server<br/>[game_server.py]"]
  node_mockredis[("Mock Redis<br/>[game_server.py]")]
end

node_player(("Player"))
node_browser(("Browser"))

node_player -->|"plays"| node_game
node_browser -->|"opens"| node_entry
node_entry -->|"renders"| node_game
node_game -->|"Socket.IO events"| node_gateway
node_gateway -->|"routes TCP requests"| node_cluster
node_cluster -->|"updates or reads"| node_leaderboard
node_cluster -->|"syncs peer state"| node_cluster
node_cluster -->|"returns leaderboard"| node_gateway
node_gateway -->|"emits leaderboard"| node_game
node_simclient -->|"sends TCP updates"| node_cluster
node_cluster -->|"returns leaderboard"| node_simclient
node_simclient -->|"simulates play"| node_player
node_gameserver -->|"reads and writes scores"| node_mockredis

click node_game "https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/src/App.tsx"
click node_entry "https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/src/main.tsx"
click node_gateway "https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/server.ts"
click node_cluster "https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/distributed_server.py"
click node_leaderboard "https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/distributed_server.py"
click node_simclient "https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/distributed_client.py"
click node_gameserver "https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/game_server.py"
click node_mockredis "https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/game_server.py"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_game,node_entry,node_browser toneBlue
class node_gateway toneAmber
class node_cluster,node_leaderboard toneMint
class node_simclient,node_gameserver,node_mockredis toneRose
class node_player toneIndigo
```

## Components

### Racing Game UI

- [Racing Game](https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/src/App.tsx): `src/App.tsx`
- [React Entry](https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/src/main.tsx): `src/main.tsx`

### Socket Gateway

- [Socket.IO Gateway](https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/server.ts): `server.ts`

### Distributed Leaderboard

- [Server Nodes](https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/distributed_server.py): `distributed_server.py`
- [Leaderboard State](https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/distributed_server.py): `distributed_server.py`

### Standalone Simulation

- [Python Game Client](https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/distributed_client.py): `distributed_client.py`
- [Game Server](https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/game_server.py): `game_server.py`
- [Mock Redis](https://github.com/shreelakshmigbhat/velocitytorquenationv3/blob/main/game_server.py): `game_server.py`

### Other components

- **Player**
- **Browser**

## Connections

- Player → Racing Game: plays
- Browser → React Entry: opens
- React Entry → Racing Game: renders
- Racing Game → Socket.IO Gateway: Socket.IO events
- Socket.IO Gateway → Server Nodes: routes TCP requests
- Server Nodes → Leaderboard State: updates or reads
- Server Nodes → Server Nodes: syncs peer state
- Server Nodes → Socket.IO Gateway: returns leaderboard
- Socket.IO Gateway → Racing Game: emits leaderboard
- Python Game Client → Server Nodes: sends TCP updates
- Server Nodes → Python Game Client: returns leaderboard
- Python Game Client → Player: simulates play
- Game Server → Mock Redis: reads and writes scores
