How shahvaizj/kazahnamazcounter works
The tree suggests a Unity mobile game with menu and HUD flows, playable levels, and separate prayer-related calculation/menu features. No README or source excerpts were provided, so component wiring and runtime call relationships cannot be verified; the graph shows the product areas indicated by asset names without inferring links between them.
Components 22
Game flow
- Menu handler
Assets/Scripts/BASE/Menues/AllMenuHandler.cs - Game manager
Assets/Scripts/BASE/Global Scripts/GameManager.cs - Menu and HUD
Assets/Prefabs/BASE/Menu + HUD/All Menu - Portrait.prefab - Gameplay HUD
Assets/Prefabs/BASE/Menu + HUD/HUD-Portrait.prefab - Pause menu
Assets/Resources/Prefabs/Menues/PauseMenu-Portrait.prefab - Level results
Assets/Resources/Prefabs/Menues/LevelComplete-Portrait.prefab - Failure screen
Assets/Resources/Prefabs/Menues/LevelFail-Portrait.prefab - Loading screen
Assets/Resources/Prefabs/Menues/Loading-Portrait.prefab - Game data
Assets/Resources/Game_Data.xml
Gameplay
- Player
Assets/Prefabs/MainPlayer.prefab - Gameplay prefab
Assets/Prefabs/BASE/GamePlayScript.prefab - Level 1
Assets/Prefabs/Environments/ENVIRONMENT lvl 1.prefab - Level 2
Assets/Prefabs/Environments/ENVIRONMENT lvl 2.prefab - Level 3
Assets/Prefabs/Environments/ENVIRONMENT lvl 3.prefab - Camera
Assets/Scripts/camera.cs
Prayer tools
- Prayer menu events
Assets/Scripts/CKazaNamazMenuEventListner.cs - Prayer menu events
Assets/Scripts/PKazaNamazMenuEventListner.cs - Calculator events
Assets/Scripts/CalculatorEventListner.cs
Platform services
- Ads manager
Assets/Scripts/BASE/Global Scripts/AdsManager.cs - Facebook manager
Assets/Scripts/BASE/Global Scripts/FBManager.cs - Google Play services
Assets/Scripts/BASE/Global Scripts/GooglePlayServicesManager.cs - User preferences
Assets/Scripts/BASE/Global Scripts/UserPrefs.cs