How seren1x/hoffen-lost-on-home works
This repository appears to be a Godot game or interactive demo, with scenes and scripts organized around levels, entities, weapons, states, UI, and systems. Its asset tree includes gunfire, isolated gunfire, and reload/cycling audio in MP3 and WAV formats. The README is empty and no source excerpts were provided, so the player-to-result workflow and runtime connections cannot be established reliably; the graph therefore maps the visible product areas without asserting call or data-flow edges.
Components 12
Gameplay
- Demo scenes
scenes/demo - Levels
scenes/levels - Entities
scenes/entities - Weapon props
scenes/props/weapons - Game states
scenes/states - Game UI
scenes/ui
Runtime code
- Game systems
scripts/systems - Components
scripts/components - Entity code
scripts/entities - Weapon code
scripts/props
Game assets
- Firearm audio
assets/audio/Snake's Authentic Gun Sounds
Other components
- Player