How sameerasherr/poisson-dangereux works
This is a Unity game project named TP1-H26. The likely play loop involves moving a fish through a scene with bait, bubbles, and enemy fish, with game-management, points, and turbo systems. That workflow is inferred from asset and script names: the README provides no gameplay description, and no source excerpts or scene wiring are available. Accordingly, the graph identifies the apparent product components but omits runtime links that cannot be verified.
Components 15
Gameplay
- Game Manager
H26-TP1-2241092/Assets/Scripts/GestionnaireJeu.cs - Fish Movement
H26-TP1-2241092/Assets/Scripts/MouvementPoisson.cs - Tail Movement
H26-TP1-2241092/Assets/Scripts/MouvementQueue.cs - Turbo Mode
H26-TP1-2241092/Assets/Scripts/ModeTurbo.cs
World Objects
- Bait
H26-TP1-2241092/Assets/Scripts/Appat.cs - Bubble Generator
H26-TP1-2241092/Assets/Scripts/GenerateurBulles.cs - Bubbles
H26-TP1-2241092/Assets/Scripts/Bulles.cs - Enemy Fish
H26-TP1-2241092/Assets/Scripts/PoissonEnnemi.cs
Game Setup
- Game Scene
H26-TP1-2241092/Assets/Scenes/PoissonViolent.unity - Points Prefab
H26-TP1-2241092/Assets/Prefabs/+Points.prefab - Input Actions
H26-TP1-2241092/Assets/InputSystem_Actions.inputactions - Bait Prefab
H26-TP1-2241092/Assets/Prefabs/Appat.prefab - Bubble Prefab
H26-TP1-2241092/Assets/Prefabs/Bulle.prefab - Enemy Prefab
H26-TP1-2241092/Assets/Prefabs/PoissonEnnemi.prefab
Other components
- Player