How rpendleton/lc3-2048 works
This is a small LC-3 implementation of 2048. The documented workflow is to load and run the assembled program in an LC-3 simulator, then control the game with WASD and view its board output. Source excerpts were unavailable, so internal game stages and their wiring cannot be established.
Main entry points: 2048.asm 2048 program
Components 3
Other components
- Player
- 2048 program
2048.asm - LC-3 simulator
Connections 3
- LC-3 simulator → 2048 program: loads and runs
- Player → 2048 program: controls with WASD
- 2048 program → LC-3 simulator: displays board