How rcouldbe/web-game works
Sky Hopper is a small browser game: the player jumps to avoid obstacles and tries to maximize a score that increases during play. The main runtime flow is input, game update, obstacle/collision handling, and HUD feedback; the best score is persisted in browser storage. The source shows the game logic and its DOM interactions, but the HTML and CSS contents were not sampled, so their internal structure and loading details are not expanded.
Main entry points: script.js Animation loop · index.html Game page · style.css Game styling
Components 12
Browser presentation
- Game page
index.html - Game styling
style.css
Game runtime
- Game input
script.js - Game lifecycle
script.js - Animation loop
script.js - Player motion
script.js - Obstacle handling
script.js - Collision check
script.js - Score and messages
script.js - Best score storage
Other components
- Player
- Browser APIs
Connections 15
- Player → Game input: taps or keys
- Game page → Game input: provides game elements
- Game styling → Game page: styles
- Game input → Game lifecycle: starts game
- Game input → Player motion: jumps
- Game lifecycle → Animation loop: requests frames
- Animation loop → Obstacle handling: spawns and moves
- Animation loop → Player motion: updates
- Animation loop → Collision check: checks overlaps
- Animation loop → Score and messages: updates score display
- Collision check → Game lifecycle: ends game
- Game lifecycle → Best score storage: reads and saves best
- Game lifecycle → Score and messages: updates message
- Animation loop → Browser APIs: requests animation frames
- Game lifecycle → Browser APIs: cancels animation frame