How raka-1725/project-primordial works
The README describes Project Primordial as an isometric puzzle-and-escape game with movement, magic combat, interactable doors, and procedural enemy spawning. The supplied tree, however, contains only the 100BestEffectPack Unity assets and demo scripts—not the README’s gameplay classes or their paths. Gameplay links below reflect documented responsibilities; the asset-pack nodes show the runtime content actually present in the tree, not a verified connection to gameplay.
Main entry points: DemoScene.unity Demo Scene · Effects Effect Prefabs · ParticleEffect_Shader Particle Shaders · Script Demo Scripts
Components 16
Player Gameplay
- Player
- Movement Controller
Magic Combat
- Magic Controller
- Magic Data
- Projectile Logic
- Enemy Behavior
World Interaction
- Enemy Spawner
- Interactable Doors
Effect Assets
- Effect Prefabs
Assets/100BestEffectPack/Effects - Particle Shaders
Assets/100BestEffectPack/ParticleEffect_Shader - Demo Scene
Assets/100BestEffectPack/DemoScene.unity - Demo Scripts
Assets/100BestEffectPack/Script - Image Effects
Assets/100BestEffectPack/Standard Assets/Effects/ImageEffects/Scripts
Other components
- Player Input
- Puzzle Game
- Unity Runtime
Connections 13
- Player Input → Movement Controller: drives movement
- Player Input → Magic Controller: selects and attacks
- Movement Controller → Player: moves
- Magic Controller → Magic Data: uses settings
- Magic Controller → Projectile Logic: controls attack
- Projectile Logic → Enemy Behavior: attacks
- Player → Enemy Spawner: prioritizes spawning
- Player → Interactable Doors: interacts
- Puzzle Game → Player: plays as
- Unity Runtime → Demo Scene: runs
- Demo Scene → Demo Scripts: uses
- Effect Prefabs → Particle Shaders: renders with
- Unity Runtime → Image Effects: provides runtime effects