How playopenz/openz works
OpenZ is a Unity-based, full-3D remake of the real-time strategy game Z. The main player journey is choosing a general and battlefield, issuing commands to armies, fighting for territory, and reaching a battle outcome; documented extensions include difficulty modes, scores, and a standalone unit editor. The tree excerpt exposes many Unity Editor scripts but no runtime source excerpts, so subsystem paths use existing enclosing directories and edges are limited to relationships stated in the README.
Main entry points: Scripts Game Menus · Editor Unit Editor
Components 17
Player Experience
- Game Menus
source/Assets/OpenZ/Scripts - General Selection
source/Assets/OpenZ/Scripts - Difficulty Modes
source/Assets/OpenZ/Scripts - Campaign Levels
source/Assets/OpenZ/Scripts - High Scores
source/Assets/OpenZ/Scripts
Strategy Battle
- Battlefield
source/Assets/OpenZ/Scripts - Robot Armies
source/Assets/OpenZ/Scripts - Player Orders
source/Assets/OpenZ/Scripts - Computer Opponent
source/Assets/OpenZ/Scripts - Territory Control
source/Assets/OpenZ/Scripts - Battle Outcome
source/Assets/OpenZ/Scripts
Game Content
- Units and Vehicles
source/Assets/OpenZ/Scripts - Level Environments
source/Assets/OpenZ/Scripts - Story Scenes
source/Assets/OpenZ/Scripts
Editor Tools
- Unit Editor
source/Assets/OpenZ/Scripts/Editor - Editor Setup Tools
source/Assets/OpenZ/Scripts/Editor
Other components
- Player
Connections 17
- Player → Game Menus: starts game
README.md - Game Menus → General Selection: offers selection
README.md - Game Menus → Difficulty Modes: sets difficulty
README.md - Game Menus → Campaign Levels: opens levels
README.md - General Selection → Robot Armies: fields army
README.md - Campaign Levels → Battlefield: loads battlefield
README.md - Player → Player Orders: commands units
README.md - Player Orders → Robot Armies: directs units
README.md - Computer Opponent → Robot Armies: deploys forces
README.md - Robot Armies → Territory Control: contests control
README.md - Territory Control → Battle Outcome: determines outcome
- Battle Outcome → High Scores: records scores
README.md - Campaign Levels → Story Scenes: includes scenes
README.md - Battlefield → Level Environments: presents environments
README.md - Player → Unit Editor: edits units
README.md - Unit Editor → Units and Vehicles: tunes unit stats
README.md - Editor Setup Tools → Level Environments: configures content