How pakubk/cyber_flight works
Cyber Flight is a Unity 2D top-down spaceship action game. Its documented player workflow is piloting a ship, using weapons and special abilities, and fighting enemies that use varied attack patterns; graphics and sound provide presentation. The tree contains content assets but no gameplay source or scene files, so the graph identifies documented capability areas and asset locations without inferring code-level calls or asset wiring.
Main entry points: Assets Cyber Flight · PlayerAttacks Player Weapons · PlayerSpecials Special Abilities · PlayerShields Player Shields
Components 17
Gameplay
- Cyber Flight
Assets - Player Weapons
Assets/Resources/PlayerAttacks - Special Abilities
Assets/Resources/PlayerSpecials - Player Shields
Assets/Resources/PlayerShields - Enemy Content
Assets/Resources/Enemys - Enemy Attack Patterns
Assets/Resources/EnemyAttacks
Game Content
- Ship Content
Assets/Resources/PlayerShips - Ship Tables
Assets/Resources/Data_CSV/PlayerShips - Weapon Tables
Assets/Resources/Data_CSV/PlayerWeapons - Special Tables
Assets/Resources/Data_CSV/PlayerSpecials - Shield Tables
Assets/Resources/Data_CSV/PlayerShields
Presentation
- Shield Animations
Assets/Resources/Animations/Player/Shields - Game Textures
Assets/Resources/Textures - Weapon Audio
Assets/Resources/Sci-Fi Gun Sounds - Audio Mixer
Assets/MasterMixer.mixer - Render Configuration
Assets/URP
Other components
- Player
Connections 16
- Player → Cyber Flight: controls
- Cyber Flight → Ship Content: pilots
- Cyber Flight → Player Weapons: attacks with
- Cyber Flight → Special Abilities: uses
- Cyber Flight → Player Shields: defends with
- Cyber Flight → Enemy Content: fights
- Enemy Content → Enemy Attack Patterns: attack patterns
- Ship Content → Ship Tables: catalogued by
- Player Weapons → Weapon Tables: catalogued by
- Special Abilities → Special Tables: catalogued by
- Player Shields → Shield Tables: catalogued by
- Cyber Flight → Shield Animations: presents
- Cyber Flight → Game Textures: renders with
- Cyber Flight → Weapon Audio: plays
- Cyber Flight → Audio Mixer: audio output
- Cyber Flight → Render Configuration: renders through