How nova1824/vb.net-game works
This is a Visual Basic platformer in which the player moves and jumps, uses a gun to shoot minions, and must avoid contact while the minions face the pit. The README documents movement physics, collision response, shooting, and basic minion AI. The tree identifies the game form and separate bullet, minion, and bounding-box source files, but no source excerpts were supplied, so internal call wiring and details beyond those documented capabilities are uncertain.
Main entry points: minion.vb Minions · Main_Form.vb Jump and gravity · Bullet.vb Bullet · boundingBox.vb Collision response
Components 9
Gameplay
- Game window
Physics Enigma Engine_13/Physics Enigma Engine/Main_Form.vb - Jump and gravity
Physics Enigma Engine_13/Physics Enigma Engine/Main_Form.vb - Collision response
Physics Enigma Engine_13/Physics Enigma Engine/boundingBox.vb - Pit hazard
Physics Enigma Engine_13/Physics Enigma Engine/Main_Form.vb
Combat
Game entities
Other components
- Player
Connections 9
- Player → Game window: plays
- Player → Jump and gravity: moves and jumps
- Jump and gravity → Collision response: meets obstacles
- Player → Shooting: fires
- Shooting → Bullet: uses projectile
- Minion AI → Minions: controls
- Minions → Pit hazard: may fall into
- Player → Minions: contact kills player
- Bullet → Minions: shoots