How nnq1610/immunwar works
Immune War is an offline Unity 2D lane-defense game. Players enter through the menu, select a campaign organ, and defend it in tactical battles; campaign progression spans lung, brain, and stomach, culminating in a multi-phase Super Pathogen boss. Battles combine unit placement and wave defense with infection, mutation, Fever, and resource/vitality systems. The README also documents responsive/accessibility UI, separate music and SFX settings, and deterministic saves. Runtime source was not sampled, so detailed ownership and wiring are uncertain; links below reflect documented product flow and capabilities only.
Main entry points: ImmunWar Lane Defense · Art Game Art · FinalAudio Audio Assets
Components 19
Campaign Flow
- Organ Campaign
Assets/ImmunWar - Lung Battle
Assets/ImmunWar - Brain Battle
Assets/ImmunWar - Stomach Battle
Assets/ImmunWar - Super Pathogen
Assets/ImmunWar
Tactical Combat
- Lane Defense
Assets/ImmunWar - Defender Roster
Assets/ImmunWar - Enemy Waves
Assets/ImmunWar - Infection & Mutation
Assets/ImmunWar - Fever System
Assets/ImmunWar
Player Experience
- Main Menu
Assets/ImmunWar - Battle UI
Assets/ImmunWar - Responsive UI
Assets/ImmunWar - Accessibility
Assets/ImmunWar - Music & SFX
Assets/ImmunWar - Deterministic Saves
Assets/ImmunWar
Game Content
- Game Art
Assets/ImmunWar/Art - Audio Assets
AssetSource/Working/FinalAudio
Other components
- Player
Connections 19
- Player → Main Menu: starts game
- Main Menu → Organ Campaign: opens campaign
- Organ Campaign → Lung Battle: selects organ
- Lung Battle → Lane Defense: starts battle
- Organ Campaign → Brain Battle: selects organ
- Organ Campaign → Stomach Battle: selects organ
- Lane Defense → Defender Roster: uses defenders
- Lane Defense → Enemy Waves: faces waves
- Lane Defense → Infection & Mutation: applies mechanics
- Lane Defense → Fever System: uses Fever
- Lane Defense → Battle UI: displays state
- Battle UI → Responsive UI: uses layout
- Responsive UI → Accessibility: supports access
- Main Menu → Music & SFX: configures audio
- Lane Defense → Deterministic Saves: persists progress
- Stomach Battle → Super Pathogen: culminates in
- Defender Roster → Game Art: uses visuals
- Enemy Waves → Game Art: uses visuals
- Lane Defense → Audio Assets: plays effects