How nicolasmuciaccia/dev-games-unityhub works
This repository is a collection of Unity game-project folders. The clearest playable-project structure is Jogo-1-Dev-Games: a prototype scene, player and camera scripts, input bindings, and vehicle/course assets. A second project, jogo-2-dev-games, contributes animal, food, and human asset collections. No README or source excerpts establish runtime wiring, and the tree alone cannot confirm which assets are placed in the scene, so relationships are intentionally omitted. Jogo-3 and Jogo-5 show no product runtime assets in the supplied tree.
Components 11
Prototype Runtime
- Player Control
Jogo-1-Dev-Games/Assets/Scripts/PlayerController.cs - Player Camera
Jogo-1-Dev-Games/Assets/Scripts/FollowPlayer.cs - Input Bindings
Jogo-1-Dev-Games/Assets/InputSystem_Actions.inputactions - Prototype Scene
Jogo-1-Dev-Games/Assets/Scenes/Prototype 1.unity
Course Assets
- Road Surface
Jogo-1-Dev-Games/Assets/Course Library/Ground/Ground_Road.prefab - Vehicle Prefabs
Jogo-1-Dev-Games/Assets/Course Library/Vehicles - Course Obstacles
Jogo-1-Dev-Games/Assets/Course Library/Obstacles - Sky Prefabs
Jogo-1-Dev-Games/Assets/Course Library/Sky
Character Assets
- Animal Prefabs
jogo-2-dev-games/Assets/Course Library/Animals - Food Prefabs
jogo-2-dev-games/Assets/Course Library/Food - Human Prefabs
jogo-2-dev-games/Assets/Course Library/Humans