How neversinkdev/neversink-filter works
This repository is a collection of Path of Exile item-filter files, not an application that generates filters at runtime. A player chooses a strictness and optional visual style, then the game applies the selected filter to item drops—using leveling or endgame rules, item value and properties, and safeguards—to show, hide, or emphasize items. The README documents these capabilities; the tree contains filter files but no implementation source, so internal rule-to-rule wiring cannot be verified.
Main entry points: NeverSink's filter - 1-REGULAR.filter Item rules · NeverSink's filter - 0-SOFT.filter Soft filter · NeverSink's filter - 2-SEMI-STRICT.filter Semi-strict filter · NeverSink's filter - 3-STRICT.filter Strict filter
Components 15
Filter choices
- Soft filter
NeverSink's filter - 0-SOFT.filter - Regular filter
NeverSink's filter - 1-REGULAR.filter - Semi-strict filter
NeverSink's filter - 2-SEMI-STRICT.filter - Strict filter
NeverSink's filter - 3-STRICT.filter - Very-strict filter
NeverSink's filter - 4-VERY-STRICT.filter - Uber-strict filter
NeverSink's filter - 5-UBER-STRICT.filter - Uber-plus filter
NeverSink's filter - 6-UBER-PLUS-STRICT.filter - Visual styles
Item evaluation
- Item rules
NeverSink's filter - 1-REGULAR.filter - Level progression
NeverSink's filter - 1-REGULAR.filter - Value tiers
NeverSink's filter - 1-REGULAR.filter - Unknown-item checks
NeverSink's filter - 1-REGULAR.filter
In-game presentation
- Drop display
NeverSink's filter - 1-REGULAR.filter
Other components
- Player
- Path of Exile
Connections 23
- Player → Soft filter: selects
- Player → Regular filter: selects
- Player → Semi-strict filter: selects
- Player → Strict filter: selects
- Player → Very-strict filter: selects
- Player → Uber-strict filter: selects
- Player → Uber-plus filter: selects
- Player → Visual styles: chooses style
- Soft filter → Path of Exile: loads filter
- Regular filter → Path of Exile: loads filter
- Semi-strict filter → Path of Exile: loads filter
- Strict filter → Path of Exile: loads filter
- Very-strict filter → Path of Exile: loads filter
- Uber-strict filter → Path of Exile: loads filter
- Uber-plus filter → Path of Exile: loads filter
- Visual styles → Path of Exile: loads styled filter
- Path of Exile → Item rules: evaluates drops
- Item rules → Level progression: uses area level
- Item rules → Value tiers: checks value
- Item rules → Unknown-item checks: checks unknowns
- Item rules → Drop display: determines visibility
- Value tiers → Drop display: sets emphasis
- Drop display → Path of Exile: shows or hides