How mxst515/collectinggame works
Collecting Game is a Unity endless game about collecting falling objects and leveling up the character. Its apparent runtime stages are menu interaction, character gameplay, and falling-object spawning and movement; the script and asset names suggest hearts, points, and wings as object types. Source excerpts are unavailable, so implementation wiring and scene-to-script relationships cannot be verified; the graph shows components without guessing those connections.
Components 15
Menu
- Menu Buttons
Assets/Scripts/Main Menu/MainMenuButtons.cs - Main Menu Scene
Assets/Scenes/Main Menu.unity
Gameplay
- Player Character
Assets/Scripts/Player/PlayerScript.cs - Game Logic
Assets/Scripts/LogicScript.cs - Game Scene
Assets/Scenes/GameScene.unity
Falling Objects
- Heart Spawner
Assets/Scripts/HeartSpawner.cs - Heart Movement
Assets/Scripts/HeartMove.cs - Points Spawner
Assets/Scripts/Points/PointsSpawner.cs - Points Movement
Assets/Scripts/Points/PointsMove.cs - Wings Spawner
Assets/Scripts/Wings/WingsSpawner.cs - Wings Movement
Assets/Scripts/Wings/WingsMove.cs - Heart Prefab
Assets/Sprites/Points/Heart.prefab - Points Prefab
Assets/Sprites/Points/Points.prefab - Wings Prefab
Assets/Sprites/Points/Wings.prefab
Other components
- Player