How moswinjeb/tic-tac-toe works
Purpose and Entry Point
This repository is a standalone browser implementation of Tic-Tac-Toe. Its sole entry point is tictactoe.html, which likely contains the page structure, game logic, and presentation without a separate application build or server runtime.
Runtime Boundary
The application runs entirely in a web browser. Opening tictactoe.html loads the UI and executes any embedded JavaScript and CSS. There is no evidence of backend services, APIs, package-managed dependencies, databases, or deployment infrastructure.
Game UI
tictactoe.html is the presentation boundary for the game board, player indicators, controls, and outcome messaging. User interactions originate from board-cell clicks and any reset/restart controls defined in the document.
Game State Management
The game state is expected to be maintained client-side within tictactoe.html: board occupancy, active player, move count, and game-complete status. State transitions occur after a valid player selection and must prevent moves into occupied cells or after a completed game.
Win and Draw Evaluation
Win detection is a local game-rule stage in tictactoe.html. After each move, the implementation evaluates board rows, columns, and diagonals for a matching player mark; if no winning pattern remains and the board is full, it produces a draw state.
Rendering and Feedback Loop
State changes feed back into the DOM in tictactoe.html, updating cell contents and game-status text. Terminal outcomes should lock or otherwise ignore further board input until a reset establishes a fresh state.
Deployment Model
The repository can be served as static content or opened directly from disk. The browser is both the execution environment and user interface host; no cross-process or network control flow is implied by the repository tree.
Main entry points: tictactoe.html Game State
Components 8
Browser Runtime
All game behavior runs locally in the browser.
- Game UI · Board, player indicators, controls, and outcome text.
tictactoe.html - Player Input · Cell clicks and reset actions.
tictactoe.html - Game State · Board marks, active player, move count, and completion status.
tictactoe.html - Move Validation · Rejects occupied cells and moves after completion.
tictactoe.html - Outcome Evaluation · Checks winning lines and full-board draws.
tictactoe.html - Reset Game · Restores a fresh board and active game.
tictactoe.html - Rendered Feedback · Updates cell marks, status text, and terminal input behavior.
tictactoe.html
Other components
- tictactoe.html · Single-page entry point containing UI, logic, and styling.
tictactoe.html
Connections 10
- tictactoe.html → Game UI: loads
- Game UI → Player Input: emits interactions
- Player Input → Move Validation: cell selection
- Move Validation → Game State: applies valid move
- Game State → Outcome Evaluation: evaluates after move
- Outcome Evaluation → Game State: sets win or draw
- Game State → Rendered Feedback: renders state
- Rendered Feedback → Game UI: updates DOM
- Player Input → Reset Game: restart action
- Reset Game → Game State: clears state