# moonlighthowling999/furrandreas-omp-callbacks architecture

> Architecture diagram of the GitHub repository moonlighthowling999/furrandreas-omp-callbacks, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-29). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/moonlighthowling999/furrandreas-omp-callbacks
- Repository: https://github.com/moonlighthowling999/furrandreas-omp-callbacks

## Overview

FurrAndreas-OMP-Callbacks is a Pawn include that detects player and vehicle activity, exposes custom callbacks, and provides utility queries. The documented user-to-result flow is an in-game event becoming a callback that a gamemode or filterscript can define and handle. The README also documents utility functions and an example consumer. Source excerpts were unavailable, so the graph reflects documented capabilities and does not infer internal implementation calls.

Main entry points: [`calbacks.inc`](https://github.com/moonlighthowling999/furrandreas-omp-callbacks/blob/main/calbacks.inc) (Player event callbacks), [`example.pwn`](https://github.com/moonlighthowling999/furrandreas-omp-callbacks/blob/main/example.pwn) (Example handlers)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_player["Player callbacks"]
  node_player_events["Player event callbacks<br/>[calbacks.inc]"]
end

subgraph group_vehicle["Vehicle callbacks"]
  node_vehicle_events["Vehicle event callbacks<br/>[calbacks.inc]"]
end

subgraph group_utilities["Utility queries"]
  node_utility_queries["Player utility queries<br/>[calbacks.inc]"]
end

node_game_events(("In-game events"))
node_script_handlers["Gamemode or filterscript"]
node_example_handlers["Example handlers<br/>[example.pwn]"]

node_game_events -->|"trigger"| node_player_events
node_game_events -->|"trigger"| node_vehicle_events
node_player_events -->|"dispatch callbacks"| node_script_handlers
node_vehicle_events -->|"dispatch callbacks"| node_script_handlers
node_script_handlers -->|"query state"| node_utility_queries
node_player_events -->|"demonstrated in"| node_example_handlers

click node_player_events "https://github.com/moonlighthowling999/furrandreas-omp-callbacks/blob/main/calbacks.inc"
click node_vehicle_events "https://github.com/moonlighthowling999/furrandreas-omp-callbacks/blob/main/calbacks.inc"
click node_utility_queries "https://github.com/moonlighthowling999/furrandreas-omp-callbacks/blob/main/calbacks.inc"
click node_example_handlers "https://github.com/moonlighthowling999/furrandreas-omp-callbacks/blob/main/example.pwn"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_player_events toneBlue
class node_vehicle_events toneAmber
class node_utility_queries,node_example_handlers toneMint
class node_game_events,node_script_handlers toneIndigo
```

## Components

### Player callbacks

- [Player event callbacks](https://github.com/moonlighthowling999/furrandreas-omp-callbacks/blob/main/calbacks.inc): `calbacks.inc`

### Vehicle callbacks

- [Vehicle event callbacks](https://github.com/moonlighthowling999/furrandreas-omp-callbacks/blob/main/calbacks.inc): `calbacks.inc`

### Utility queries

- [Player utility queries](https://github.com/moonlighthowling999/furrandreas-omp-callbacks/blob/main/calbacks.inc): `calbacks.inc`

### Other components

- **In-game events**
- **Gamemode or filterscript**
- [Example handlers](https://github.com/moonlighthowling999/furrandreas-omp-callbacks/blob/main/example.pwn): `example.pwn`

## Connections

- In-game events → Player event callbacks: trigger (evidence: `README.md`)
- In-game events → Vehicle event callbacks: trigger (evidence: `README.md`)
- Player event callbacks → Gamemode or filterscript: dispatch callbacks (evidence: `README.md`)
- Vehicle event callbacks → Gamemode or filterscript: dispatch callbacks (evidence: `README.md`)
- Gamemode or filterscript → Player utility queries: query state (evidence: `README.md`)
- Player event callbacks → Example handlers: demonstrated in (evidence: `README.md`)
