# minroy/learn_unity architecture

> Architecture diagram of the GitHub repository minroy/learn_unity, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-27). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/minroy/learn_unity
- Repository: https://github.com/minroy/learn_unity

## Overview

This is a Unity inventory-module project: players add, remove, and inspect items through containers, with slots and inventory implementations holding item data and display modules presenting container contents. The README also describes dynamic/multiple inventories, restrictions, identity management, and compressed saving, but labels several of these as TODO or under consideration. The tree supports representing those as planned capabilities; sampled code directly confirms only the player-to-container calls and slot behavior, so other wiring is omitted.

Main entry points: [`TempScript/PlayerInventory.cs`](https://github.com/minroy/learn_unity/blob/main/TempScript/PlayerInventory.cs) (Inventory example), [`Assets/InventoryModuleGeneric`](https://github.com/minroy/learn_unity/tree/main/Assets/InventoryModuleGeneric) (Container facade), [`TempScript/DisplayModule.cs`](https://github.com/minroy/learn_unity/blob/main/TempScript/DisplayModule.cs) (Display module), [`Assets/InventoryModuleGeneric/SlotsHandlerGenerics/Slot.cs`](https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/SlotsHandlerGenerics/Slot.cs) (Slot handler)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_interaction["Player and UI"]
  node_player["Player inventory input"]
  node_playerinventory["Inventory example<br/>[PlayerInventory.cs]"]
  node_container["Container facade"]
  node_display["Display module<br/>[DisplayModule.cs]"]
  node_slotui["Drag icon<br/>[DragIcon.cs]"]
end

subgraph group_inventory["Inventory model"]
  node_item["Item definitions"]
  node_slot["Slot handler<br/>[Slot.cs]"]
  node_inventorybase["Inventory list base"]
  node_fixedinventory["Fixed inventory<br/>[FixedInventory.cs]"]
  node_interfaces["Inventory interfaces"]
end

subgraph group_identity["Identity and data"]
  node_idhandler["Instance ID handler"]
  node_registry["Item registry"]
  node_globalregistry[("Instance registry")]
end

subgraph group_persistence["Packing and saving"]
  node_bitpacker["Bit packer<br/>[Bitpacker.cs]"]
  node_instancepacker["Instance data packer"]
end

node_actor(("Player"))

node_actor -->|"triggers input"| node_player
node_player -->|"displays or hides"| node_container
node_actor -->|"requests item changes"| node_playerinventory
node_playerinventory -->|"adds or removes"| node_container
node_playerinventory -->|"reads hover info"| node_display
node_container -->|"displays contents"| node_display
node_display -->|"presents slots"| node_slotui
node_fixedinventory -->|"extends"| node_inventorybase
node_fixedinventory -->|"implements contracts"| node_interfaces
node_slot -->|"implements contract"| node_interfaces
node_slot -->|"stores item data"| node_item
node_registry -->|"assigns identities"| node_idhandler
node_instancepacker -->|"uses registry"| node_globalregistry
node_instancepacker -->|"packs data"| node_bitpacker

click node_player "https://github.com/minroy/learn_unity/blob/main/TempScript/PlayerInventoryInput.cs"
click node_playerinventory "https://github.com/minroy/learn_unity/blob/main/TempScript/PlayerInventory.cs"
click node_container "https://github.com/minroy/learn_unity/tree/main/Assets/InventoryModuleGeneric"
click node_display "https://github.com/minroy/learn_unity/blob/main/TempScript/DisplayModule.cs"
click node_slotui "https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/DragIcon.cs"
click node_item "https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/ItemTypes/ItemScriptableObject.cs"
click node_slot "https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/SlotsHandlerGenerics/Slot.cs"
click node_inventorybase "https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTypes/InventoryListModuleBase.cs"
click node_fixedinventory "https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTypes/FixedInventory.cs"
click node_interfaces "https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryModuleInterfaces/InventoryInterfaces.cs"
click node_idhandler "https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTools/IDSystemHandlers/InstanceIDHandler.cs"
click node_registry "https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTools/IDSystemHandlers/ItemRegisteryTool.cs"
click node_globalregistry "https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTools/InstanceDataHandlers/InstanceGlobalRegistry.cs"
click node_bitpacker "https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTools/Bitpacker/Bitpacker.cs"
click node_instancepacker "https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTools/InstanceDataHandlers/InstanceDataPacker.cs"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_player,node_playerinventory,node_container,node_display,node_slotui toneBlue
class node_item,node_slot,node_inventorybase,node_fixedinventory,node_interfaces toneAmber
class node_idhandler,node_registry,node_globalregistry toneMint
class node_bitpacker,node_instancepacker toneRose
class node_actor toneIndigo
```

## Components

### Player and UI

- [Player inventory input](https://github.com/minroy/learn_unity/blob/main/TempScript/PlayerInventoryInput.cs): `TempScript/PlayerInventoryInput.cs`
- [Inventory example](https://github.com/minroy/learn_unity/blob/main/TempScript/PlayerInventory.cs): `TempScript/PlayerInventory.cs`
- [Container facade](https://github.com/minroy/learn_unity/tree/main/Assets/InventoryModuleGeneric): `Assets/InventoryModuleGeneric`
- [Display module](https://github.com/minroy/learn_unity/blob/main/TempScript/DisplayModule.cs): `TempScript/DisplayModule.cs`
- [Drag icon](https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/DragIcon.cs): `Assets/InventoryModuleGeneric/DragIcon.cs`

### Inventory model

- [Item definitions](https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/ItemTypes/ItemScriptableObject.cs): `Assets/InventoryModuleGeneric/ItemTypes/ItemScriptableObject.cs`
- [Slot handler](https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/SlotsHandlerGenerics/Slot.cs): `Assets/InventoryModuleGeneric/SlotsHandlerGenerics/Slot.cs`
- [Inventory list base](https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTypes/InventoryListModuleBase.cs): `Assets/InventoryModuleGeneric/InventoryTypes/InventoryListModuleBase.cs`
- [Fixed inventory](https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTypes/FixedInventory.cs): `Assets/InventoryModuleGeneric/InventoryTypes/FixedInventory.cs`
- [Inventory interfaces](https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryModuleInterfaces/InventoryInterfaces.cs): `Assets/InventoryModuleGeneric/InventoryModuleInterfaces/InventoryInterfaces.cs`

### Identity and data

- [Instance ID handler](https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTools/IDSystemHandlers/InstanceIDHandler.cs): `Assets/InventoryModuleGeneric/InventoryTools/IDSystemHandlers/InstanceIDHandler.cs`
- [Item registry](https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTools/IDSystemHandlers/ItemRegisteryTool.cs): `Assets/InventoryModuleGeneric/InventoryTools/IDSystemHandlers/ItemRegisteryTool.cs`
- [Instance registry](https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTools/InstanceDataHandlers/InstanceGlobalRegistry.cs): `Assets/InventoryModuleGeneric/InventoryTools/InstanceDataHandlers/InstanceGlobalRegistry.cs`

### Packing and saving

- [Bit packer](https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTools/Bitpacker/Bitpacker.cs): `Assets/InventoryModuleGeneric/InventoryTools/Bitpacker/Bitpacker.cs`
- [Instance data packer](https://github.com/minroy/learn_unity/blob/main/Assets/InventoryModuleGeneric/InventoryTools/InstanceDataHandlers/InstanceDataPacker.cs): `Assets/InventoryModuleGeneric/InventoryTools/InstanceDataHandlers/InstanceDataPacker.cs`

### Other components

- **Player**

## Connections

- Player → Player inventory input: triggers input
- Player inventory input → Container facade: displays or hides
- Player → Inventory example: requests item changes
- Inventory example → Container facade: adds or removes
- Inventory example → Display module: reads hover info
- Container facade → Display module: displays contents
- Display module → Drag icon: presents slots
- Fixed inventory → Inventory list base: extends
- Fixed inventory → Inventory interfaces: implements contracts
- Slot handler → Inventory interfaces: implements contract
- Slot handler → Item definitions: stores item data
- Item registry → Instance ID handler: assigns identities
- Instance data packer → Instance registry: uses registry
- Instance data packer → Bit packer: packs data
