How mgomez1023/cookie-clicker works
This repository is a small SFML Cookie Clicker game. Its visible runtime entry point creates the game window, initializes score and upgrade state, loads artwork, and handles at least some upgrade purchases; upgrade classes hold sprite and click-power data. The excerpt shows cursor and grandma purchase logic, while the farm type is defined separately. The README is empty, and the source excerpts do not expose the complete event/render loop or all upgrade handling, so those flows are not inferred. SFML is represented only as an external dependency.
Main entry points: CookieClicker.cpp Game entry and state · Header.h Upgrade types · Source.cpp Upgrade implementations
Components 5
Game runtime
- Game entry and state
CookieClicker/CookieClicker.cpp
Upgrade model
- Upgrade types
CookieClicker/Header.h - Upgrade implementations
CookieClicker/Source.cpp
Other components
- Player
- SFML framework
Connections 4
- Player → Game entry and state: plays
- Game entry and state → Upgrade types: creates upgrades
CookieClicker/CookieClicker.cpp - Game entry and state → SFML framework: uses graphics
CookieClicker/CookieClicker.cpp - Upgrade implementations → Upgrade types: implements
CookieClicker/Source.cpp