How marto993/snake-multiplayer works
Snake Multiplayer is a browser-based, real-time room game. Players create or join rooms, play synchronized rounds with combat and consumables, and can spectate or review persistent profiles and rankings. The README documents these capabilities; the sampled excerpts show server-side room and profile handling, client input and state updates, and shared Snake behavior. Since the server excerpt is partial, the graph omits uncertain wiring for some documented features; several responsibilities are represented by the same source file.
Main entry points: index.js Socket event server · SnakeGame.js Client controller · index.html Game interface · snakeClass.js Client Snake
Components 19
Authoritative server
- Socket event server
index.js - Room lifecycle
index.js - Rounds and scoring
index.js - Game state sync
index.js - Invites and spectators
index.js - Online players
index.js
Game mechanics
- Client Snake
public/snakeClass.js - Projectiles
index.js - Consumables
index.js - Snake movement
public/snakeClass.js
Browser client
- Game interface
public/index.html - Client controller
public/SnakeGame.js - Canvas rendering
public/SnakeGame.js - Rooms and invites UI
public/SnakeGame.js
Player records
- Profile statistics
index.js - Global rankings
index.js - SQLite records
Other components
- Player
- Socket.IO transport
Connections 21
- Player → Game interface: uses
- Game interface → Client controller: loads
- Client controller → Socket.IO transport: sends events
- Socket.IO transport → Socket event server: dispatches events
- Socket event server → Socket.IO transport: emits updates
- Socket.IO transport → Client controller: delivers updates
- Client controller → Client Snake: updates prediction
- Client controller → Canvas rendering: draws state
- Client controller → Rooms and invites UI: updates UI
- Socket event server → Room lifecycle: handles room events
- Socket event server → Profile statistics: resolves profiles
- Room lifecycle → Rounds and scoring: manages rounds
- Room lifecycle → Game state sync: broadcasts state
- Rounds and scoring → Snake movement: advances snakes
- Rounds and scoring → Projectiles: handles attacks
- Rounds and scoring → Consumables: updates items
- Socket event server → Invites and spectators: handles spectator and invite events
- Socket event server → Online players: serves online list
- Profile statistics → SQLite records: reads and writes
- Global rankings → SQLite records: reads records
- Socket event server → Global rankings: serves rankings