How manzft/wonder-maker-alpha works
Wonder Maker is a Godot 3.6 Mario Maker-style game for PC and Android. The player enters the application, creates or selects a course, chooses a Super Mario Bros. style, and plays it through custom gameplay systems, producing an interactive level result. The tree supports separate editor, gameplay, entity, UI, and appearance areas, but no source excerpts were provided; therefore the graph uses documented capabilities and conservatively avoids claiming specific function calls or storage behavior.
Components 11
Application
- Game Runtime
Node2D.gd - Start Menu
scripts/ui/startmenu - General UI
scripts/ui/general
Level Authoring
- Level Editor
scripts/ui/editor - Editor Scenes
scenes/ui
Gameplay
- Gameplay Systems
scenes/modules - Game Entities
scenes/modules/entities - Gameplay UI
scenes/ui/Gameplay UI
Game Styles
- SMB Style
scenes/appearances/smb - SMB3 Style
scenes/appearances/smb3
Other components
- Player
Connections 10
- Player → Game Runtime: starts game
- Game Runtime → Start Menu: opens menu
- Game Runtime → Level Editor: supports authoring
- Game Runtime → Gameplay Systems: runs gameplay
- Game Runtime → General UI: shows interface
- Level Editor → Editor Scenes: edits levels
- Gameplay Systems → Game Entities: updates entities
- Gameplay Systems → Gameplay UI: updates HUD
- Gameplay Systems → SMB Style: uses style
- Gameplay Systems → SMB3 Style: uses style