How makrohn/universal-lpc-spritesheet works
Universal Sprite Sheet is a collection of humanoid pixel-art assets consolidated into a GIMP project. Contributors edit PNG assets; after changes are merged, a maintainer folds them into the project. The artwork spans body features, hair and facial hair, clothing and equipment, and weapons. The README also mentions an online character-generator version, but this repository tree contains no generator implementation, so no runtime connection to it is inferred. Source inspection was limited to the sampled build utilities; the asset relationships shown here follow the README’s collaboration workflow and documented project purpose.
Main entry points: spritesheet.xcf GIMP sprite project · oversize_xcf Oversize poses · palettes Color palettes · body Body features
Components 17
Project artwork
- GIMP sprite project
spritesheet.xcf - Color palettes
palettes
Character appearance
- Body features
body - Hair styles
hair - Facial hair
facial
Wearable gear
- Headgear
head - Torso clothing
torso - Leg clothing
legs - Footwear
feet - Hand equipment
hands - Belts
belt - Accessories
accessories - Back items
behind_body
Weapons and poses
- Weapons
weapons - Oversize poses
oversize_xcf
Other components
- Contributors
- Maintainer
Connections 15
- Contributors → Body features: edit PNGs
- Contributors → Hair styles: edit PNGs
- Contributors → Facial hair: edit PNGs
- Contributors → Headgear: edit PNGs
- Contributors → Torso clothing: edit PNGs
- Contributors → Leg clothing: edit PNGs
- Contributors → Footwear: edit PNGs
- Contributors → Hand equipment: edit PNGs
- Contributors → Belts: edit PNGs
- Contributors → Accessories: edit PNGs
- Contributors → Back items: edit PNGs
- Contributors → Weapons: edit PNGs
- Contributors → Color palettes: edit PNGs
- Maintainer → GIMP sprite project: fold in merged art
- Oversize poses → GIMP sprite project: project artwork